Destroying an entire base for victory.. Can't get to work!! Any clues

warpo

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:banghead: Ok here we go..... In my last level of my campaign the idea is to eliminate an entire Naga base... Im retty good with triggers, but now I'm stumpoed.... I got this so far


Events

- Player two leaves the game with a defeat ( player two is the naga )

Conditions.

- None

Actions

- wait 5 secs.
- Mark MAIN QUEST as competed ( my mainquest variable )
- Mark QUESTREQUIREMENT as completed ( my quest requirement variable.
- Wait 5 secs.

Then I want to fade out and have an end cinemat. But when I destroy the naga base during my test modes, it doesn't work...... And I've tried a bunch of things..... Am I missing some sort of variable? condition? or am I starting it wrong already with the event???? Any clues or hints would be sweet!!!
 
warpo said:
:banghead: Ok here we go..... In my last level of my campaign the idea is to eliminate an entire Naga base... Im retty good with triggers, but now I'm stumpoed.... I got this so far


Events

- Player two leaves the game with a defeat ( player two is the naga )

Conditions.

- None

Actions

- wait 5 secs.
- Mark MAIN QUEST as competed ( my mainquest variable )
- Mark QUESTREQUIREMENT as completed ( my quest requirement variable.
- Wait 5 secs.

Then I want to fade out and have an end cinemat. But when I destroy the naga base during my test modes, it doesn't work...... And I've tried a bunch of things..... Am I missing some sort of variable? condition? or am I starting it wrong already with the event???? Any clues or hints would be sweet!!!
You need a trigger to make thm lose when they control no buildings.
 
So. ..... The trigger I have is good? I just need another one to tell the computer to make them lose when they have no buildings? So if I build this new trigger, then I have it turn this previous one on? I need a bit more guidance with the actions to this new trigger...... :nuts: Ok now I'm cornfused......
 
You can do it in one trigger:

a unit owned by player 2 is killed

Cond:
The killed unit is a building
Buildings count for Player 2 is 0

Action:
Do victory dance.
 
Ok.. I apologize... I'm kinda a noob at mapediting, and I really can't find those conditions that you speek of...... Just bear with me... :nuts:
 
Boolean - (Killed Unit) is a building equal to true

Integer - Building count for (Player 2) equal to 0


really -- always Search everything before asking, and improvise.
 
I was hoping I could have caught you before I posted the last one, but I figured it out under the integer conditions!!!! MUCHO MUCHO THANKS!!!
I read you last post, and I kinda did it a different way, I got it to work with 2 integer counts instead of the boolean..... BUT THANKS A BUNCH!!!! NOW I KILL THEM ALL!!!
 
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