INCINERATE
New Member
- Reaction score
- 12
okay so i was reading emjlr3's guide about leaks , and i stubbled upon this line ..
"and lastly, one good Custom Script to use is that when you have a trigger that will only run once, then is useless. In those cases, put this at the end of the trigger. It can greatly reduce lag in your maps.
Code:
Custom script: call DestroyTrigger( GetTriggeringTrigger() ) "
can anyone tell me how true is this? does this really do anything to increase map performance? , and should i be doing it, cause i do have quite alot of triggers that run only once , but i dont destroy it as it says here..
any 2nd opinions?
"and lastly, one good Custom Script to use is that when you have a trigger that will only run once, then is useless. In those cases, put this at the end of the trigger. It can greatly reduce lag in your maps.
Code:
Custom script: call DestroyTrigger( GetTriggeringTrigger() ) "
can anyone tell me how true is this? does this really do anything to increase map performance? , and should i be doing it, cause i do have quite alot of triggers that run only once , but i dont destroy it as it says here..
any 2nd opinions?