BlueMirage
Trust, but doubt.
- Reaction score
- 39
Status: Solved
I'm making a menu using trackables. I'm trying to use icons as selection tools.
In order to save a lot of time and memory, I have a model that, when used as a destructable, can use the Replaceable texture of the image of any icon in the game. In short, I can place any icon on the map with only one import.
The function to make a trackable only takes a model path, and so if I use this icon model it can't bring any replaceable texture with it. So, it's exactly the right size I want it to be, but there it doesn't look as intended.
So, I placed this icon destructable over it. The problem is then that the destructable "blocks" selection of the trackable, I can't find a way to make the destructable visible while keeping the trackable selectable.
How to I make a destructable that doesn't have any selection size? Even if I make the object unselectable, it only seems to make it impossible to select said destructable. However, it still has selection size, it's just that nothing will happen if you click it.
The only real idea I have on how to fix this would be to open the icon model with some modeling program and remove the selection sphere. However, I don't have such a program and I wouldn't know how to do it even if I did. I do however think it would be easy for someone that knew.
Ideas?
EDIT: Idea: Is it possible to have trackables that are visually transparent?
I'm making a menu using trackables. I'm trying to use icons as selection tools.
In order to save a lot of time and memory, I have a model that, when used as a destructable, can use the Replaceable texture of the image of any icon in the game. In short, I can place any icon on the map with only one import.
The function to make a trackable only takes a model path, and so if I use this icon model it can't bring any replaceable texture with it. So, it's exactly the right size I want it to be, but there it doesn't look as intended.
So, I placed this icon destructable over it. The problem is then that the destructable "blocks" selection of the trackable, I can't find a way to make the destructable visible while keeping the trackable selectable.
How to I make a destructable that doesn't have any selection size? Even if I make the object unselectable, it only seems to make it impossible to select said destructable. However, it still has selection size, it's just that nothing will happen if you click it.
The only real idea I have on how to fix this would be to open the icon model with some modeling program and remove the selection sphere. However, I don't have such a program and I wouldn't know how to do it even if I did. I do however think it would be easy for someone that knew.
Ideas?
EDIT: Idea: Is it possible to have trackables that are visually transparent?