Destructible Group Leaks?

Inflicted

Currently inactive
Reaction score
63
Trigger:
  • Destructible - Pick every destructible in (Playable map area) and do (Actions)
    • Loop - Actions


erm is there any way to prevent this leak?
I cannot find a GUI form of a Destructible Group.. ideas?
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
There is no such thing like a destructible group. This function does not leak, it just iterates through all destructibles in that area and since the playable map area and obviously the destructibles themselfs are preplaced this function does not create any new content which might leak memory.
 

Inflicted

Currently inactive
Reaction score
63
You can trigger the creation of more destructibles.
But thank you for clarifying that.
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
Even if you create more of them, it is still just an iteration.
Only those variables leak which create something new. Unit-Groups are real objects which need additional space for management issues, if you pick destructibles though you only pick one destructible after the other from present destructibles.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top