I'm using the following triggers on a destructible that I have. I'm trying to simulate an enemy throwing their weapon at a target (the throw isn't shown, but a sword is in the corpse so it's implied), then they run to the sword and pick it up (it disappears and I reattach the sword to the unit).
For this purpose, I'll call the destructible Sword001.
Time - Elapsed game time is 1.00 seconds
Destructible - Hide Sword001
Unit - Unit Death Revenant001 is attacked
Destructible - Show Sword001
Unit - A unit enters region005
Destructible - Remove Sword001
None of it works. That's all I can really think of to describe the situation. What do?
For this purpose, I'll call the destructible Sword001.
Time - Elapsed game time is 1.00 seconds
Destructible - Hide Sword001
Unit - Unit Death Revenant001 is attacked
Destructible - Show Sword001
Unit - A unit enters region005
Destructible - Remove Sword001
None of it works. That's all I can really think of to describe the situation. What do?