You can check the distance between 2 points with a math function preset in the editor. You can even do this in GUI. If the distance between the position of unit A and unit B is less then or equal to a set collision size, or the sum of the collision sizes for both units then they are colliding.
Checking for the z value of a position is a little bit harder though because this is not possible with GUI anymore and requires a line of Jass:
Code:
call GetLocationZ(whichLocation)
check the z value of the position of a unit and then add its flying height to get its actual current height for any collision detections in 3-Dimensional engines.
I just have the first point which is the point of the projectile. There can be any unit which comes in range of that projectile. So, i exactly don't know how to check that.
You have the position of the projectile and you have the position of a possible target. Thats the 2 points you need.
For each unit which might get hit by the projectile add that unit to a unitgroup and then you just need to periodically iterate through the group and checking individually for each unit inside.
This is an easy to use system for making units move "realistic". You can now make your units knockback,jump,fly or move them anyway you want with only few simple line of code.
I've included examples which you can just copy and paste.
Requirements:
-JassNewgenPack (for vJass)
-Basic knowledge with Jass
Features:
-Several ways to throw,shoot,move your units!
-Include fancy methods which change size,color,opacity and play animation over a given time for your units.
-Fast and optimized system
-Great customizability that allows you to define your own Behaviours for your units in few code lines.
-Have been tested heavily, alot better than the system used in my map Mad Balls Arena that some may know.
-SAFE and EASY for newbies with Jass (Nothing is safe for pros, they hack everything, but it is always EASY)
-Focused on "Write as few code as possible"
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.