Detecting if Real is an Integer

Tawnttoo

New Member
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The title may be misleading but what I need is a way to check if a real is in this form: X.00 as in a whole number?
 

Accname

2D-Graphics enthusiast
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1,456
if (real to int( REAL ) ) is equal to REAL

real to integer always rounds down. no matter what values follow the floating point. 7.1 and 7.99 both are 7 if converted into an integer.
 

Tawnttoo

New Member
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But if I'm using a 0.05 second interval and reduce a real bu 0.05 each time, how can I check if it is a whole number?
 

mylemonblue

You can change this now in User CP.
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I think so. Because what your method would do is once the .05 makes, say, 6 fall below 6.00 to 5.95 it would automatically reduce it to 5.00 which isn't what he wants. What I see is he wants it to tell him once the number becomes a whole number like so:

Each line is after every x seconds.
6.00 true
5.50 false
5.40 false
5.30 false
...
...
5.10 false
5.00 true
4.90 false

and so on.
 

muzk

Member
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3
Just transform into a integer your real and then sustract, if it is equal to 0 then your number is a integer, if not, its a real. Example:
5.0 is your real
5 is the integer of that real
5.0-5 = 0
So your real is an integer.

Other
5.5 is your real
5 is the integer part of that real
5.5-5 = 0.5 , so your real isnt a integer.
 

drol

New Member
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Just transform into a integer your real and then sustract, if it is equal to 0 then your number is a integer, if not, its a real. Example:
5.0 is your real
5 is the integer of that real
5.0-5 = 0
So your real is an integer.

Other
5.5 is your real
5 is the integer part of that real
5.5-5 = 0.5 , so your real isnt a integer.
Just as a hint: to do this in GUI you should use "Convert Real to Integer".

The check will be something like this:
Code:
YOURNUMBER - (convertToReal (convertToInt ( YOURNUMBER ) )) == 0
 

Romek

Super Moderator
Staff member
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There's no need to subtract. Just compare the value to the original real, rather than subtracting and comparing to 0.
 

Accname

2D-Graphics enthusiast
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1,456
I think so. Because what your method would do is once the .05 makes, say, 6 fall below 6.00 to 5.95 it would automatically reduce it to 5.00 which isn't what he wants. What I see is he wants it to tell him once the number becomes a whole number like so:

Each line is after every x seconds.
6.00 true
5.50 false
5.40 false
5.30 false
...
...
5.10 false
5.00 true
4.90 false

and so on.
maybe i should give some examples to clarify:

lets look at this:
if (real to int( REAL ) ) is equal to REAL

lets say our value REAL is 6.00
we check
if (real to int(6.00) == 6.00) => if (6 == 6.00) => true

we substract 0.25 and check:
if (real to int (5.75) == 5.75) => if (5 == 5.75) => false

we substract 0.25 and check:
if (real to int (5.5) == 5.5) => if (5 == 5.5) => false

we substract 0.25 and check:
if (real to int (5.25) == 5.25) => if (5 == 5.25) => false

we substract 0.25 and check:
if (real to int (5.0) == 5.0) => if (5 == 5.00) => true

we substract 0.25 and check:
if (real to int (4.75) == 4.75) => if (4 == 4.75) => false

... and so on and so on...

that means we will get TRUE whenever REAL is a whole number like 1.00, 2.00, 3.00, 4.00, and so on.
We will get FALSE whenever there are other digits then 0 after the floating point. for example 5.47 because (5 != 5.47)
 

Tawnttoo

New Member
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35
So, if I'm using the 0.05-second-interval trigger for 20 seconds, do I have to check if its 20.00, 19.00, 18.00 etc in conditions? Using 'Or-multiple conditions'?
 

Accname

2D-Graphics enthusiast
Reaction score
1,456
no, you just do the following:
(written in pseudo code)

Code:
MyReal = 20

loop do
  MyReal -= 0.05
  if (MyReal.to_int) == MyReal
     comment: ITS AN INTEGER! HURRAY!
  else
     comment: ITS NOT AN INTEGER.....
  end
end
 

Tawnttoo

New Member
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35
I have this:

Trigger:
  • Game - Display to (All players) the text: ((String((Load (Key duration) of (Key (Picked unit)) from Surge_Hash))) + ( not equal to + (String((Integer((Load (Key duration) of (Key (Picked unit)) from Rune_Hash)))))))


It always shows the integer as 0.
 

muzk

Member
Reaction score
3
JASS:
        if RqI(6.0) then
            call BJDebugMsg("true!")
        else
            call BJDebugMsg("false!")
        endif

Obiusly it shows false cuz the result is 0 == 0.0

Other thing,
Logicaly, A - R2I(A) == 0.0 is the same as A == R2I(A)
 

DioD

New Member
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57
equal comparison will fail, it will count 6.001 and 6.002 as same reals, but this is not true.

with not equal it will detect fine.
 

muzk

Member
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3
did you tested?
anyways we are comparing with the integer part I dont see your point :(
 

Tawnttoo

New Member
Reaction score
35
For some reason, it sets it to an integer below when it hits a whole number. E.g. 18.00 ---> 17

EDIT: got it to work by adding 1 to the integer. Thanks for the help!
 

Bribe

vJass errors are legion
Reaction score
67
The [LJASS]ModuloReal[/LJASS] function may interest you. See also [LJASS]ModuloInteger[/LJASS]. If I wanted to see if an integer was a multiple of 10...

JASS:
if ModuloInteger(i, 10) == 0 then
    // i is divisible by 10... some examples of i would be -50, 60, or even 0.
endif
 
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