T
TanK
Guest
I used these triggers:
Events:
[Unit - A unit comes within 90.00 of Circle of Power (medium) 0116 <gen>]
Condition:
[(Unit-type of (Triggering unit)) Equal to Commander Picker]
Actions:
[Dialog - Show SureAboutHero {dialog variable} for (Owner of (Triggering unit))
[Dialog - Change the title of SureAboutHero to Are you sure that y...
[Dialog - Create a dialog button for SureAboutHero labelled Yes, I am sure.
[Set yes = (Last created dialog Button)
[Dialog - Create a dialog button for SureAboutHero labelled No, I made a mistak...
Now what happens when I test it. The dialog window appears, but there are no buttons! What's that problem?
Events:
[Unit - A unit comes within 90.00 of Circle of Power (medium) 0116 <gen>]
Condition:
[(Unit-type of (Triggering unit)) Equal to Commander Picker]
Actions:
[Dialog - Show SureAboutHero {dialog variable} for (Owner of (Triggering unit))
[Dialog - Change the title of SureAboutHero to Are you sure that y...
[Dialog - Create a dialog button for SureAboutHero labelled Yes, I am sure.
[Set yes = (Last created dialog Button)
[Dialog - Create a dialog button for SureAboutHero labelled No, I made a mistak...
Now what happens when I test it. The dialog window appears, but there are no buttons! What's that problem?


