different bomb problem

blooman

New Member
Reaction score
16
ok for some reason my trigger sometimes skips a building and sometimes it doesnt
i only want it to hit up and right
and no i dont want to fix the horrible leaks
Trigger:
  • Melee Initialization
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Constructed structure)) Equal to (==) Bomb
    • Actions
      • Floating Text - Create floating text that reads 2 above (Constructed structure) with Z offset 0.00, using font size 15.00, color (50.00%, 100.00%, 100.00%), and 0.00% transparency
      • Wait 1.00 seconds
      • Floating Text - Destroy (Last created floating text)
      • Floating Text - Create floating text that reads 1 above (Constructed structure) with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 50.00%), and 0.00% transparency
      • Wait 1.00 seconds
      • Floating Text - Destroy (Last created floating text)
      • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 170.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)
          • Unit - Kill (Constructed structure)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 1.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 380.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 2.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 570.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 3.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 730.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 4.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 900.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 5.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 1080.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 6.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 1250.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
      • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) + 170.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)
          • Unit - Kill (Constructed structure)
      • Unit Group - Pick every unit in (Units in (Region centered at (Point(((X of (Constructed structure)) - 170.00), (Y of (Constructed structure)))) with size (200.00, 200.00))) and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)
          • Unit - Kill (Constructed structure)
      • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) + 170.00))) with size (200.00, 200.00))) and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)
          • Unit - Kill (Constructed structure)
      • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) - 170.00))) with size (200.00, 200.00))) and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)
          • Unit - Kill (Constructed structure)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 1.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) + 380.00))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 2.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) + 570.00))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 3.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) + 730.00))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 4.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) + 900.00))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 5.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) + 1080.00))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Rpower[(Player number of (Owner of (Constructed structure)))] Greater than or equal to (>=) 6.00
          • Then - Actions
            • Unit Group - Pick every unit in (Units in (Region centered at (Point((X of (Constructed structure)), ((Y of (Constructed structure)) + 1250.00))) with size (200.00, 200.00))) and do (Actions)
              • Loop - Actions
                • Unit - Kill (Picked unit)
                • Unit - Kill (Constructed structure)
          • Else - Actions
      • Unit - Kill (Constructed structure)
 

Defi4nc3

Developer of DORPG
Reaction score
20
The most obvious is that this will not work if your using rapid construction of the bombs... Yes it will skip them... Because you have a 2 second polled wait, and i'm not sure how fast you can construct the bombs, but if its faster than 2 seconds, theres your problem.
 

blooman

New Member
Reaction score
16
The most obvious is that this will not work if your using rapid construction of the bombs... Yes it will skip them... Because you have a 2 second polled wait, and i'm not sure how fast you can construct the bombs, but if its faster than 2 seconds, theres your problem.
you mean the building time?
oh yah even if i only make 1 it doesnt work
 

Defi4nc3

Developer of DORPG
Reaction score
20
No what i'm saying is... The building time of the Bomb needs to be longer than 2 seconds or else its going to skip...

Lets say you construct 2 bombs and you can make a bomb in 1 second... By the time the Damage part of your trigger fires its gonna fire twice on the 2nd constructed bomb instead of both... Your trigger is not multi functional~

And if you have more than one player constructing bombs... Oh boy its gonna be hectic :p
 

Defi4nc3

Developer of DORPG
Reaction score
20
It'll make this trigger not skip like you say... But you won't have your floating text...

So yes i'd suggest removing the waits and floating text and it'll be just fine~
 

blooman

New Member
Reaction score
16
It'll make this trigger not skip like you say... But you won't have your floating text...

So yes i'd suggest removing the waits and floating text and it'll be just fine~
it still doesnt work waaaaaaaah
it still skips some buildings
 

Defi4nc3

Developer of DORPG
Reaction score
20
Is it skipping the same type of bomb? Or is it skipping bombs after you start increasing its power?
 

blooman

New Member
Reaction score
16
Is it skipping the same type of bomb? Or is it skipping bombs after you start increasing its power?
skipping bombs?
i mean it skips the walls it blows uplike
The walls = X
Bomb = Y
Dead Wall = Z
YXXXXXXX
then this might happen
YZZZZXZZ
i think it starts happening after skipping power
 

Defi4nc3

Developer of DORPG
Reaction score
20
skipping bombs?
i mean it skips the walls it blows uplike
The walls = X
Bomb = Y
Dead Wall = Z
YXXXXXXX
then this might happen
YZZZZXZZ
i think it starts happening after skipping power

Well you also have a lot repeated triggers, just because you spam the action doesn't mean its gonna kill anything faster or better :p

You have multiple Kill Picked Unit actions that are not even before a If than else like most of it.

Your also not checking to make sure the picked units are Alive, so it will be trying to kill already dead units as well.

Some of your else's are blank, you need to have "Do Nothing" action when using GUI.
 

blooman

New Member
Reaction score
16
Well you also have a lot repeated triggers, just because you spam the action doesn't mean its gonna kill anything faster or better :p

You have multiple Kill Picked Unit actions that are not even before a If than else like most of it.

Your also not checking to make sure the picked units are Alive, so it will be trying to kill already dead units as well.

Some of your else's are blank, you need to have "Do Nothing" action when using GUI.
i heard using do nothing just takes up space
they arent repeated they have different points like X of unit things
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/
  • The Helper The Helper:
    Here is another comfort food favorite - Million Dollar Casserole - https://www.thehelper.net/threads/recipe-million-dollar-casserole.193614/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top