Just wondering, is there a way to disabling/re-enabling a unit's Shields via trigger? Example: A Zealot can manually put up a shield(enabling shields), but when that shield is depleted, he cannot use that shield again for 10 seconds(disabling).
Dont know if this would apply since you specified you want it done through triggers, but there is a field in the unit data editor that lets you set a delay before things regenerate. Could set it something like this:
Max shields: 100 Start shields: 100 Shield regen: 100 (if after the wait period you want them to have full shields again) shield regen delay: 10 (10 seconds before shields start regenerating again at the shield regen rate)
could use this in combination with the triggers to set max shields for a more controlled effect of turning them on when the user wants to.
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.