Greetings, I've played around with the Data Editor a bit and followed a few tutorials, and although I love the improved depth and more logical structuring, the separation of units and weapons as well as projectiles and actual effects caused by attacks seems a bit excessive to me. I'm still learning, and it's still a beta, obviously, but what's your take on it - when mastered, is it more or less efficient (not powerful!) than the all-in-one approach of W3? In what ways? Why?