I remember reading that the STR and AGI values of a hero are much more powerful than INT, since STR gives health (survivability), AGI gives attack speed (more damage, more crits, bash, etc.), while the only thing INT increases is the amount of mana and it's regeneration.
Mana, by itself, and it's regen, is somewhat underpowered since it's only an issue during the early game when heroes might not have enough of it to cast their spells more than once. As soon as mid/late game hits, mana becomes a non-issue since most heroes die or kill their target(s) before running out of mana or re-casting their spells more than once or twice.
Now aside from resorting to funky custom systems (ex; all spells triggered to do INT-based damage), how could we boost the power of INT heroes in our maps without reaching for cliched methods (like, say, making their nukes overpowered)?
I have quite a few INT heroes in the map I'm making, and they're quite balanced, but they all feel so... underpowered. Compare most W3 maps to WoW, where arcane casters like mages easily hold their own against STR (Warriors) and AGI (Rogues) heroes.
If given the chance to purchase STR/AGI/INT tomes, most players go for STR/AGI, and even those controlling INT heroes pick up STR tomes to buff their fragile hero's survivability.
Discuss?
Mana, by itself, and it's regen, is somewhat underpowered since it's only an issue during the early game when heroes might not have enough of it to cast their spells more than once. As soon as mid/late game hits, mana becomes a non-issue since most heroes die or kill their target(s) before running out of mana or re-casting their spells more than once or twice.
Now aside from resorting to funky custom systems (ex; all spells triggered to do INT-based damage), how could we boost the power of INT heroes in our maps without reaching for cliched methods (like, say, making their nukes overpowered)?
I have quite a few INT heroes in the map I'm making, and they're quite balanced, but they all feel so... underpowered. Compare most W3 maps to WoW, where arcane casters like mages easily hold their own against STR (Warriors) and AGI (Rogues) heroes.
If given the chance to purchase STR/AGI/INT tomes, most players go for STR/AGI, and even those controlling INT heroes pick up STR tomes to buff their fragile hero's survivability.
Discuss?