nabbig2
New Member
- Reaction score
- 43
I am using (Display to Playergroup-player1) but the poroblem is that I think it's displaying it to everyone on my team.
For instance, in this trigger I am displaying something to player 1, 2, and 3. But it displays the message 3 times to me when I test as any player. What do I need to do to make it simply display a message to one player?
The event is so long because I am making it so that when all the players on the team run out of Bases (town hall, tree, etc.), the team loses.
For instance, in this trigger I am displaying something to player 1, 2, and 3. But it displays the message 3 times to me when I test as any player. What do I need to do to make it simply display a message to one player?
Code:
Oh my fucking god
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Keep units owned by Player 1 (Red)) Equal to 0
(Number of living Town Hall units owned by Player 1 (Red)) Equal to 0
(Number of living Castle units owned by Player 1 (Red)) Equal to 0
(Number of living Sanctuary Fortress units owned by Player 1 (Red)) Equal to 0
(Number of living Great Hall units owned by Player 1 (Red)) Equal to 0
(Number of living Stronghold units owned by Player 1 (Red)) Equal to 0
(Number of living Fortress units owned by Player 1 (Red)) Equal to 0
(Number of living Bastion units owned by Player 1 (Red)) Equal to 0
(Number of living Necropolis units owned by Player 1 (Red)) Equal to 0
(Number of living Halls of the Dead units owned by Player 1 (Red)) Equal to 0
(Number of living Black Citadel units owned by Player 1 (Red)) Equal to 0
(Number of living Citadel of Darkness units owned by Player 1 (Red)) Equal to 0
(Number of living Tree of Life units owned by Player 1 (Red)) Equal to 0
(Number of living Tree of Ages units owned by Player 1 (Red)) Equal to 0
(Number of living Tree of Eternity units owned by Player 1 (Red)) Equal to 0
(Number of living Tree of PreHistory units owned by Player 1 (Red)) Equal to 0
(Number of living Town Hall units owned by Player 1 (Red)) Equal to 0
(Number of living Keep units owned by Player 2 (Blue)) Equal to 0
(Number of living Castle units owned by Player 2 (Blue)) Equal to 0
(Number of living Sanctuary Fortress units owned by Player 2 (Blue)) Equal to 0
(Number of living Great Hall units owned by Player 2 (Blue)) Equal to 0
(Number of living Stronghold units owned by Player 2 (Blue)) Equal to 0
(Number of living Fortress units owned by Player 2 (Blue)) Equal to 0
(Number of living Bastion units owned by Player 2 (Blue)) Equal to 0
(Number of living Necropolis units owned by Player 2 (Blue)) Equal to 0
(Number of living Halls of the Dead units owned by Player 2 (Blue)) Equal to 0
(Number of living Black Citadel units owned by Player 2 (Blue)) Equal to 0
(Number of living Citadel of Darkness units owned by Player 2 (Blue)) Equal to 0
(Number of living Tree of Life units owned by Player 2 (Blue)) Equal to 0
(Number of living Tree of Ages units owned by Player 2 (Blue)) Equal to 0
(Number of living Tree of PreHistory units owned by Player 2 (Blue)) Equal to 0
(Number of living Tree of Eternity units owned by Player 2 (Blue)) Equal to 0
(Number of living Town Hall units owned by Player 3 (Teal)) Equal to 0
(Number of living Keep units owned by Player 3 (Teal)) Equal to 0
(Number of living Castle units owned by Player 3 (Teal)) Equal to 0
(Number of living Sanctuary Fortress units owned by Player 3 (Teal)) Equal to 0
(Number of living Great Hall units owned by Player 3 (Teal)) Equal to 0
(Number of living Stronghold units owned by Player 3 (Teal)) Equal to 0
(Number of living Fortress units owned by Player 3 (Teal)) Equal to 0
(Number of living Bastion units owned by Player 3 (Teal)) Equal to 0
(Number of living Necropolis units owned by Player 3 (Teal)) Equal to 0
(Number of living Halls of the Dead units owned by Player 3 (Teal)) Equal to 0
(Number of living Citadel of Darkness units owned by Player 3 (Teal)) Equal to 0
(Number of living Black Citadel units owned by Player 3 (Teal)) Equal to 0
(Number of living Tree of Life units owned by Player 3 (Teal)) Equal to 0
(Number of living Tree of Ages units owned by Player 3 (Teal)) Equal to 0
(Number of living Tree of Eternity units owned by Player 3 (Teal)) Equal to 0
(Number of living Tree of PreHistory units owned by Player 3 (Teal)) Equal to 0
Actions
Set Player1untis = (Units in (Playable map area) owned by Player 1 (Red))
Set Player2untis = (Units in (Playable map area) owned by Player 2 (Blue))
Set Player3untis = (Units in (Playable map area) owned by Player 3 (Teal))
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Defeat... Awards:
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Defeat... Awards:
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: Defeat... Awards:
The event is so long because I am making it so that when all the players on the team run out of Bases (town hall, tree, etc.), the team loses.