T
Toothy
Guest
I'm trying to get either unit to die depending on a boolean variable.
When I try to stack two or more "or" conditions onto each other, the trigger does not work, as in the example below. I realize that I could make separate triggers for each condition, but I am working on a mass scale with 11 players and the filesize would increase dramatically. Has anyone gotten stacked "or's" to work??
Unit Group - Pick every unit in (Units in 2a <gen> matching ((invinc1 Equal to False) or (invinc2 Equal to False))) and do (Unit - Kill (Picked unit))
When I try to stack two or more "or" conditions onto each other, the trigger does not work, as in the example below. I realize that I could make separate triggers for each condition, but I am working on a mass scale with 11 players and the filesize would increase dramatically. Has anyone gotten stacked "or's" to work??
Unit Group - Pick every unit in (Units in 2a <gen> matching ((invinc1 Equal to False) or (invinc2 Equal to False))) and do (Unit - Kill (Picked unit))


