afisakov
You can change this now in User CP.
- Reaction score
- 37
Code:
call DestroyEffect(AddSpecialEffectTarget("Objects\\Spawnmodels\\Human\\HumanBlood\\HumanBloodPriest.mdl",a,"chest"))
btw, "a" was set to GetTriggerUnit() earlier in the trigger, in case u were wondering what that was.
So back to the question, does the line of code leak anything or is it fine to leave as is?