G
Guest
Guest
Ok I sorry for this guys,but I read the 4 pages of prior threads and found no reference to my problem. You have proably heard this a million times but for the past 4 days its been fustrating me.
On an installation map I wish to put door in, but no matter how I set the triggers up I can not get the door doodad to disable(open) as the notes state it in staredit. I have it as follows : CONDITION- force 1 brings any unit to loc. 1. ACTION-disable doodad state for left upper level door for force 1. I have 2 seperate LOC. one in front of the door and one around the doodad.
Now I have tried this in force 1 trigs, force 2 trig and all players, i have also tried setting the forces in the action segment as well as enabling and toggling the action. But in the end I can't get the door to drop, and yes it is on the floor level and not on the substructure level (so I see that as the upper floor door).
I'm sure this is a repedive question, and I sorry to ask but I really stuck, any advise would be greatly helpful. Thank you.
On an installation map I wish to put door in, but no matter how I set the triggers up I can not get the door doodad to disable(open) as the notes state it in staredit. I have it as follows : CONDITION- force 1 brings any unit to loc. 1. ACTION-disable doodad state for left upper level door for force 1. I have 2 seperate LOC. one in front of the door and one around the doodad.
Now I have tried this in force 1 trigs, force 2 trig and all players, i have also tried setting the forces in the action segment as well as enabling and toggling the action. But in the end I can't get the door to drop, and yes it is on the floor level and not on the substructure level (so I see that as the upper floor door).
I'm sure this is a repedive question, and I sorry to ask but I really stuck, any advise would be greatly helpful. Thank you.


