W
Winterous
Guest
I've been trying to make a door test to figure out how to use them, i've checked the forums vigorously, and some of the information i've found helped, but there's still a problem.
I've got a marine standing by the door, and all's well when the door opens, but it closes immediately after the trigger executes, the trigger is as follows:
Both are set for all players
Trigger one - door open
CONDITIONS:
- Current player brings at least 1 any unit to 'location 0'.
ACTIONS:
- Disable doodad state for left upper level door for all players at 'location 0'.
- Preserve trigger.
Trigger two - door close
CONDITIONS:
- Current player brings exactly 0 any unit to 'location 0'.
ACTIONS:
- Enable doodad state for left upper level door for all players at 'location 0'.
- Preserve trigger.
Keep in mind i have made sure that the location is correctly placed adn all that stuff, the problem is the door closes even if the man is still there.
Please help, this is frustrating.
Cheers
I've got a marine standing by the door, and all's well when the door opens, but it closes immediately after the trigger executes, the trigger is as follows:
Both are set for all players
Trigger one - door open
CONDITIONS:
- Current player brings at least 1 any unit to 'location 0'.
ACTIONS:
- Disable doodad state for left upper level door for all players at 'location 0'.
- Preserve trigger.
Trigger two - door close
CONDITIONS:
- Current player brings exactly 0 any unit to 'location 0'.
ACTIONS:
- Enable doodad state for left upper level door for all players at 'location 0'.
- Preserve trigger.
Keep in mind i have made sure that the location is correctly placed adn all that stuff, the problem is the door closes even if the man is still there.
Please help, this is frustrating.
Cheers