Dopple walk from DOTA AS

  • Thread starter Thread starter hodge
  • Start date Start date
H

hodge

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Does anyone know how to make the spell dopple walk?
i dont get how you could create an illusion
after doing a wind walk...

anyone know the triggers for creating an illusion?
 
first question: yes, i dont play dota, but if you want to make an alussion and do wind walk at the same time, first, have a second version of the hero that has the ability, and tint it blue (if you want to, its optional) then follow the trigger thus:
Code:
Events:
     a unit casts and ability
Conditions:
     Triggering unit equal to [I]your unit[/I]
     Casted spell equal to [I]your spell[/I]
Actions:
     Create one (here, you can put triggering unit, or the copy thatstinted blue) for player owner of triggering unit
     If all conditions are true, then do then actions else do else actions:
          If Conditions: casted spell level (or something like that) equal to 1
          Then Actions: make a life metor (i think theres something like that) for last created unit that will expire in [I]your time[/I] seconds
          Else actions: If all conditions are true, then do then actions else do else actions:
               If Conditions: casted spell level equal to 2
               Then Actions: make a life metor for last created unit that will expire in [I]your time[/I] seconds
               Else actions: [B][I]and so one for how ever many levels you have[/I][/B]

second question: most likely NO


hope that helped,

-pyromancer
 
you can make it black. By importing a blank .blp file and renaming it
War3Mapmap.blp
i think thats it..
use the search button to find ur answers..
 
ya wut krakka said is prolly ur best bet 2 disable it. (Could try checking the tuts) and don't double post :)
 
Krakka said:
you can make it black. By importing a blank .blp file and renaming it
War3Mapmap.blp
i think thats it..
use the search button to find ur answers..
It's war3mapMap.blp (I'm fairly sure the capitalization matters). You can also remove the dots for all the units by going over each one in the object editor and disabling the minimap display. :D
 
For Dopplewalk, I have no idea how DotA does it but I would just make the ability based on windwalk. Then make a trigger that would have a dummy caster use a wand of illusion (or something of the sort) on your hero then move the unit instantly 100 units forward.

Secondly, I agree with what has been said just import a blank .blp to War3mapMap.blp.
 
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