also realised that Ice Path is not fully MUI, that would require a timer/unit, and I dont care to go down that path, if you care you can always do it yourself
Just wanted to mention this if this was not clear to someone:
Using dummy casted entangling roots (with ice block model)
will make not-so-MUI problem go away.
You can look at the example of spell that uses this technique in sandbox map
Spell is called IceAge
(sorry for this shameless commercial from my side)
Can I download this Map with Black Hole in it I can Work out triggers 4 powers there because i cant understand the format that it is in.
A.K.A.
scope BlackHole
//******************************************************************************************
//*
//* Blackhole - By emjlr3, Original seen in DotA Allstars
//*
//* Summon a black hole from the darkest abyss, which sucks enemy units into
//* its center, dealing damage over time.
//*
//* Requires:
//* - "TT" trigger copied to your map, if not already there
//* - The "Black Hole" ability copied to your map
//* - The "Black Hole (Dummy)" ability copied to your map
//* - The "Black Hole" buff copied to your map, set as the previous abilities buff
//* - The "Black Hole" unit copied to your map, with the "Black Hole (Dummy)" ability added to it
//* - A vJASS Preprocessor
//*
//******************************************************************************************
globals
// Config. Globals:
private constant integer abil_id = 'A002' // Black Hole ability rawcode
private constant integer dummy_id = 'u000' // Black Hole unit rawcode
private constant real pull = 1.75 // Distance pulled/interval
private constant boolean fight = false // Whether units can fight against the pull
private constant string sfx = "Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" // Effect created on pulled units
// Needed Globals:
public trigger Trigger = null // Output trigger will be BlackHole_Trigger, which can be used publically
private group G = CreateGroup()
private player P = null
private real X
private real Y
endglobals
// Config. Functions:
private function Range takes integer lvl returns real
return 400. // Area for pull/lvl
endfunction
// Damage is found on the Black Hole (Dummy) ability
private struct data
unit hole
unit u
player p
integer lvl
real x
real y
endstruct
private function Conditions takes nothing returns boolean
return GetUnitTypeId(GetSummonedUnit())==dummy_id
endfunction
private function Filt takes nothing returns boolean
return GetWidgetLife(GetFilterUnit())>.405 and not IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE) and IsUnitEnemy(GetFilterUnit(),P)
endfunction
private function Effects takes nothing returns nothing
local real x
local real y
local real ang
set bj_ghoul[25] = GetEnumUnit()
set x = GetUnitX(bj_ghoul[25])
set y = GetUnitY(bj_ghoul[25])
set ang = Atan2(Y-y,X-x)
if fight then
call SetUnitX(bj_ghoul[25],x+pull*Cos(ang))
call SetUnitY(bj_ghoul[25],y+pull*Sin(ang))
else
call SetUnitPosition(bj_ghoul[25],x+pull*Cos(ang),y+pull*Sin(ang))
endif
call DestroyEffect(AddSpecialEffectTarget(sfx,bj_ghoul[25],"origin"))
endfunction
private function Movement takes nothing returns boolean
local data d = TT_GetData()
if GetWidgetLife(d.hole)<.405 then
call d.destroy()
return true
endif
call GroupClear(G)
set P = d.p
set X = d.x
set Y = d.y
call GroupEnumUnitsInRange(G,d.x,d.y,Range(d.lvl),Condition(function Filt))
call ForGroup(G,function Effects)
return false
endfunction
private function Actions takes nothing returns nothing
local data d = data.create()
set d.hole = GetSummonedUnit()
set d.x = GetUnitX(d.hole)
set d.y = GetUnitY(d.hole)
set d.u = GetSummoningUnit()
set d.p = GetOwningPlayer(d.u)
set d.lvl = GetUnitAbilityLevel(d.u,abil_id)
call TT_Start(function Movement,d)
endfunction
//===========================================================================
public function InitTrig takes nothing returns nothing
set Trigger = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( Trigger, EVENT_PLAYER_UNIT_SUMMON )
call TriggerAddCondition( Trigger, Condition( function Conditions ) )
call TriggerAddAction( Trigger, function Actions )
endfunction
endscope
So Can I download the map an Open it up somehow????
Because this has got me confused???
:banghead::nuts:
I would appreciate it. Thanx in advance.
how do i use that skill in my map?mind helping thanks i try to copy but the effect did not come out and there is no damage help please thanks and your skill are very good
The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.