I wanna know how they do the stun..
If its dependant on the distance between the caster and the place it gets hit, how many stormbolts did they use... =="?
Yes maximum duration for stun is 5 secs. I have two theories about stun durations.IceFrog wouldn't have bothered to use more than 10 storm bolts, as it stuns for about 5 seconds max after the dummy is as far away as it can get before the dummy is ordered to cast a 5 sec storm bolt. That gives a storm bolt that can be cast every 0.5 seconds, that adds 0.5 seconds to the storm bolt's stun duration. If you know what I mean. So basically after 0.5 seconds, it will register the dummy to cast a 0.5 second stunning storm bolt, then after 1 second, a 1 second storm bolt, 1.5, 1.5 seconds... and so on.
I can't even remember if it stuns for 5 seconds max or not :nuts:
Elune's Arrow
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
E: A unt begins casting an ability
C: Ability being cast = Elune's Arrow
Action: PUt what here?
> Next time if you dont know anything about dota hero/spell
Well I don't really care to learn, you are the one that should explain the spell if you intend to get help.
I cant find the arrow that i want. Do i need variables? And i want the arrow have a AOE of 100. So how much do i need to set for the ''a unit come withih ___ ''?
Trigger without title
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Set [I]Temp_Arrow_Loc[/I] = (Position Elune_arrow)
Custom script: set bj_WantDestroyGroup = true
Unit Group - Pick every unit in (Units within 100.00 of [I]Temp_Arrow_Loc[/I] matching (((Matching unit) belongs to an enemy of (Owner of ([I]<insert hero that cast here>[/I]))) Equal to True)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True " edit put in matching
Then - Actions
Unit - Cause [I]Elune_arrow[/I] to damage (Picked unit), dealing (90.00 x (Real((Level of Elune Arrow for ([I]<insert hero that cast here>[/I])))) damage of attack type Spells and damage type Normal
Unit - Kill ([I]Elune_arrow[/I])
[I]The stun duration and yaba daba da also here i think[/I]
Else - Actions
Do nothing
Custom script: call RemoveLoc(Udg_Temp_Arrow_Loc)
Wow. I like this spell, might use it myself
Well if you think you wouldn't have problems making the dummy move and all then the stun part is rather simple. Cast storm bolt with 0 duration (infinite) and start a timer (or use a wait) for the time you want it to last. Then just remove the buff.