Naminator
Coming Back To Life
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DotA Spells Index
I want to create this Index, for all community can see all the dota spells created as far. The spell are can be in GUI or in JASS. Feel free to use, as long as you don't claim it as your own, and give credit to the creator.
(Some of the 6 pack spells has other spells mention before).
Chain Frost: (Made by Tinki3)
Releases a jumping breath of frost that jumps multiple times dealing damage and slowing enemy units per hit.
Meat Hook: (Made by Tinki3)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
Inner Vitality: (Made by cr4xzZz's)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its Strength. If the target is below 40% it will heal faster. Lasts 16 seconds.
Waveform: (Made by Naminator)
Dissolves into his components and surges forward, dealing damage to everything in his wave.
Omnislash: (Made by Tinki3)
Quickly move around the battlefield, slashing many enemies. The caster becomes invulnerable.
- http://www.thehelper.net/forums/showthread.php?t=45751
[*]http://www.thehelper.net/forums/showthread.php?t=49909 (New Omnislash by emjlr3)
Spin Web: (Made by Av3n)
Spins a web which grants the Broodmother invisibility in an area, regeneration, truesight, as well as a passive speed increase. Regeneration improves per level.
- Spin Web (JASS)
Reaper's Scythe: (Made by Dark Dragon)
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.
- Reaper's Scythe (GUI)
Juxtapose: (Made by waaaks!)
Each attack has a chance to create a heros image. 3%|6%|9%
3 DotA Spells: (Made by Tinki3)
Nether Swap: Instantaneously swaps positions with a target Hero.
Counter Helix: Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Culling Blade: Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
6 DotA Spells: (Made by emjlr3)
Black Hole: Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds.
Berserker's Call: Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs. 300 AoE.
Echo Slam: Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Scatter Shot: Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 10-35 physical damage in a 200 area of effect.
Chronosphere: Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.
Requiem of Souls: Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
- 6 DotA Spells (GUI & JASS)
6 DotA Spells: (Made by emjlr3)
Rupture: Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Freezing Field: Causes many random icy explosions in an area surrounding Rylai. Lasts 4 seconds.
Toss: Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases).
Sprout: Sprouts a ring of trees around an enemy unit, trapping it in place.
Reverse Polarity: Through some unknown property of matter, the Magnataur sucks all nearby enemies to his position and stuns them with a powerful slam, dealing damage.
Ravage: Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
- 6 DotA Spells (GUI & JASS)
Spiritbreaker Spells: (Made by emjlr3)
Empowering Haste: Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units (300 AoE).
Greater Bash: Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.
Nether Strike: Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.
Charge of Darkness: Barathrum fixes his sight on an enemy and accelerates towards it. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time.
- Spiritbreaker Spells (JASS)
Rikimaru's Spells: (Made by gref)
Smokescreen: Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels. Lasts 6 seconds.
Blink Strike: Teleports to a unit and strikes it if it is a foe, dealing bonus damage. Costs 50 mana.
Backstab: The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.
Permanent Invisibility: Rikimaru becomes permanently invisible when not attacking
Scatter Shot & Illuminate: (Made by emjlr3)
Scatter Shot: Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 10-35 physical damage in a 200 area of effect.
Illuminate: Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
No link available
Freezing Field: (Made by Dark Dragon)
Causes many random icy explosions in an area surrounding Rylai. Lasts 4 seconds
- Freezing Field (GUI)
3 DotA Spells: (Made by waaaks!)
Rot: Engulfs the caster with disease clouds, dealing damage to itself and enemy units nearby, also slowing enemy units for 20%
Death Pulse: Creates death coils to nearby enemy units or friendly units, dealing damage to enemy units while healing friendlies
Earth Bind: Throws a net to the target location, binding all units inside 350 radius for 5 seconds
Epicenter: (Made by Naminator) [JASS version by Ghan_04]
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Elune's Arrow: (Made by Naminator)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
No link available
Shukuchi: (Made by RedRage)
Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds
Impetus: (Made by Tinki3)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.
5 DotA Spell: (Made by NetherHawk)
Wild Axes:Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.
Chronosphere:Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.
Macropyre:Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. Distance increases per level.
Borrowed Time:When activated, most negative buffs will be removed and you will no longer take damage for the duration of the ability. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400.
Beast Rage:
When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Rexxar gains understanding of the prey's defenses, and guides each strike with greater ease than the last. Maximum of 100% increased attack speed. If Rexxar changes targets, his rage counter drops to half of where it was.
No link available
Dopplewalk: (Made by jonadrian619)
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 12 seconds.
Fissure: (Made by Naminator)
Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.
Illusory Orb: (Made By Naminator)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.
Time Lapse: (Made by cr4xzZz)
Warps time back on itself, transporting the Weaver 5 seconds into the past. Does not affect gold, XP, cooldowns or items.
4 DotA Spells: (Made by cr4xzZz)
Dream Coil:Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Dual Breath:Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Shadow Word:A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds.
Vacuum:Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
- 4 DotA Spells (GUI)
3 DotA Spells: (Made by ~GaLs~)
Soul Rip:Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
Heartstopper Aura:The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Plague:Infects the target with a plague. Reduces movement speed by 25% and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Lightning Grapple: (Made by NetherHawk)
Creates an electrical attraction between the Storm Spirit and a target area, pulling him and all nearby heroes to that point.
Spectral Dagger: (Made by NetherHawk)
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
3 DotA Spells: (Made by NetherHawk)
Dispersion:Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much hp as she has. 400 AOE.
Aphotic Shield:Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. If cast on self while using borrowed time, the damage you take will heal you. Removes certain types of negative buffs on cast. Lasts 20 seconds.
Backtrack:Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.
Paralzying Cask: (Made by Naminator)
Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units.
Wall of Replica: (Made by Überplayer)
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Death Pulse, Overgrowth: (Made by Anman64)
Overgrowth: Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
Death Pulse: The Hero releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Time Walk: (Made by Anman64)
Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds.
Tell me if I forgot to submmited any spell.