Dota

M

Mothman

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How do I make it so that units spawn at one point over time and once they spwn they go to attack a unit. Like in DOTA.
 
i have never played dota but make a trigger like this


events- time - every 10 seconds
condtions-
actions- unit - create 1 footman at a rondom point in (put your region here)


i don't know how to make them attack but giving them vision of the whole map for the attacking player and changing up the AI may work. ask Ryoko for how to make them attack he knows.
 
Something like this.
Code:
Create Units 1
    Events
        Time - Every 45.00 seconds of game time
    Conditions
    Actions
        Unit - Create 3 Footman for Player 1 (Red) at (Center of SPAWN1 <gen>) facing 0.00 degrees
        Unit - Create 2 Rifleman for Player 1 (Red) at (Center of SPAWN1 <gen>) facing 0.00 degrees

Move1
    Events
        Unit - A unit enters SPAWN1 <gen>
    Conditions
    Actions
        Unit - Order (Entering unit) to Attack-Move To (Center of SPAWN2 <gen>)

Move2
    Events
        Unit - A unit enters SPAWN2 <gen>
    Conditions
    Actions
        Unit - Order (Entering unit) to Attack-Move To (Center of SPAWN3 <gen>)

Move3
    Events
        Unit - A unit enters SPAWN3 <gen>
    Conditions
    Actions
        Unit - Order (Entering unit) to Attack-Move To (Center of SPAWN3 <gen>)

[edit]
The more check points you have, the smoother of a line the creeps will walk. Otherwise, they tend to cut corners or go through tree paths. Sometimes thats acceptable though.

For the opposing team, you can use the same checkpoints and just work backwards. use conditions in your triggers to send them different directions.
 

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I see someone had a lot of free time on his hands...
Nice pic ;)
 
Um sorry for askign newb question but whats a checkpoint? and how do you make one.
 
Ryoko you need to add a condition or any unit would move to the next region

conditions
entering unit equal to player 1
 
checkpoints are region (in Ryoko pictore they are named Spawn1 Spawn2.....)
 
WRONG WRONG WRONG.
its like this.
Code:
Event
     Time - every 45 seconds of game time
Condition
     Player - equal to player red
Actions
     Unit Group - Order units to attack-move to green base
 
La_Loser said:
WRONG WRONG WRONG.
its like this.
Code:
Event
     Time - every 45 seconds of game time
Condition
     Player - equal to player red
Actions
     Unit Group - Order units to attack-move to green base
'
Who are you saying is wrong? I sure hope you dont mean ryoko, cause if you do im going to die laughing. The way ryoko posted is the darn closest to exactally how dota uses I have eva seen. I think it is a little different in the conditions area though.
 
Event
Time - every 45 seconds of game time
Condition
Player - equal to player red
Actions
Unit Group - Order units to attack-move to green base

ummm lmao its actually u that wrong where do u spawn.... and why would u want them to move every 45 seconds.... think about what u write before saying "wrong wrong wrong"
 
I Am Just Saying
You need the condition equal to player (Red) for example
 
vito said:
anybody remember me?

...why are we supposed to remember you?

La_Loser, actually, it doesn't have to be player one (red) that spawns creep waves (although it is in DotA). You can make creep waves that are not owned by any player. So like Ryoko said, conditions are unique to any map.
 
Hmm, i have a trigger setup basically the same but my creeps always go backwards and sit at home base. Any reason why? is it cause they go over the orc region thus pushing them back?
 
you just answered your question :D just add conditions so it wont send them all over.
 
Tried that my friend. It still makes them walk back. I think i need a trigger per event,cond,action.
 
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