snmiglight
Active Member
- Reaction score
- 3
hey guys... just wanna hear some feedbacks from you
is it possible to make a trigger that causes the unit from attacking twice just like Dota's Geminate Attack, but instead of cooling down, triggered in every attack, let's say in every 6/5/4 attacks, just like the old Overload (w/c is Storm Spirit's third skill in Dota). Another thing, could be possible for it to be non-Orb, for the hero im currently working on has an autocast on its skill set. I'm thinking that on the double attack stuff, whenever the conditions are met, then the base attack cooldown should be 0.01 for the next two attacks, then restore the original attack cooldown... can it be codeable for GUI?
SIMPLY PUT: I want a Double Attack skill like in Dota, but in a non-Orb form so that it can still double attack with orbs, crits, or bash, and is triggered in every attack like Overload.
thanks in advance... ^^
is it possible to make a trigger that causes the unit from attacking twice just like Dota's Geminate Attack, but instead of cooling down, triggered in every attack, let's say in every 6/5/4 attacks, just like the old Overload (w/c is Storm Spirit's third skill in Dota). Another thing, could be possible for it to be non-Orb, for the hero im currently working on has an autocast on its skill set. I'm thinking that on the double attack stuff, whenever the conditions are met, then the base attack cooldown should be 0.01 for the next two attacks, then restore the original attack cooldown... can it be codeable for GUI?
SIMPLY PUT: I want a Double Attack skill like in Dota, but in a non-Orb form so that it can still double attack with orbs, crits, or bash, and is triggered in every attack like Overload.
thanks in advance... ^^