WrathMonkey
New Member
- Reaction score
- 5
Dragons Single TD v1.1
Old First Post: Alright, I finished a side project of mine, called Dragons Single TD. It's the first version, so it's a little imbalanced at the moment, but I'm proud. It's the first custom map I've completed, and I'm pretty proud of it. However, I realize it's a bit lacking (I only have one builder so far, and the Doodads and Thingamajigs shop has no items in it yet, and the only mercenaries you can buy are Grunts, all explained below). I would like people to test it out, and give me feedback. Suggestions, comments, and bug reports would be appreciated.
General Idea:
Humans have begun to move into Blue Dragon territory, and the Dragonkin are not taking kindly to it. To add to the dragon's chagrin, the Blood Elf Captain, Eldren Dragonsbane, has set up an Outpost much farther along the path the Dragonkin had guarded for centuries, thus encroaching further than these particular Dragonkin have ever seen. After a dragon leader confronts Eldren and his faithful partner, the architect of the Outpost (as seen in the cinematic at the beginning), the dragon kills Eldren and leaves the builder to pass along the message that the Dragons will not stand for this. Understanding this to mean an attack, the builder has decided to construct powerful towers along the path to stop the Dragons from getting to the encampment, where the Humans and Orcish mercenaries are keeping their treasures.
The game is a single player TD, and thus is available only for Red.
Object:
Defeat all 14 levels and the final Boss level before the Dragons kill the Guardian of the Treasure at the end of the path.
Extras:
-Some Orcish mercenaries have agreed to set up camp with the Humans, and mercenaries can be hired for a moderate fee to aide in protecting the encampment (Only Grunts at the moment).
-Doodads and Thingamajigs is a Gnomish shop which sells many nifty items for your Hero.
Tips:
-Don't build Explosive Towers next to your Hero or footmen/grunts. The splash damage isn't just for the enemy!
-The first level is an air level, so don't think you can get off easy with Cannon Towers so early.
-Your Hero is a Paladin, who can level up and use abilities, all of which are helpful for your fight against the Blue Dragonkin!
-Arcane Towers are relatively expensive early on. It's way more beneficial to buy Arrow Towers early on, unless you have a good strategy.
-The path can't be built on. ;D
-Even though it seems advantageous to build so many Arrow Towers, with all of the money you have, they are much better upgraded. Still, you must find a balance between upgrade and amount.
I realize that the gold/damage/health/speed numbers aren't the best right now, and if anyone modifies the gold/damage/health/speed numbers so that the game is balanced (and I like it), I'll put him/her on the top of the credits. If you attempt it, and it looks like you actually tried, to me, I'll put you in the credits as well.
Old First Post: Alright, I finished a side project of mine, called Dragons Single TD. It's the first version, so it's a little imbalanced at the moment, but I'm proud. It's the first custom map I've completed, and I'm pretty proud of it. However, I realize it's a bit lacking (I only have one builder so far, and the Doodads and Thingamajigs shop has no items in it yet, and the only mercenaries you can buy are Grunts, all explained below). I would like people to test it out, and give me feedback. Suggestions, comments, and bug reports would be appreciated.
General Idea:
Humans have begun to move into Blue Dragon territory, and the Dragonkin are not taking kindly to it. To add to the dragon's chagrin, the Blood Elf Captain, Eldren Dragonsbane, has set up an Outpost much farther along the path the Dragonkin had guarded for centuries, thus encroaching further than these particular Dragonkin have ever seen. After a dragon leader confronts Eldren and his faithful partner, the architect of the Outpost (as seen in the cinematic at the beginning), the dragon kills Eldren and leaves the builder to pass along the message that the Dragons will not stand for this. Understanding this to mean an attack, the builder has decided to construct powerful towers along the path to stop the Dragons from getting to the encampment, where the Humans and Orcish mercenaries are keeping their treasures.
The game is a single player TD, and thus is available only for Red.
Object:
Defeat all 14 levels and the final Boss level before the Dragons kill the Guardian of the Treasure at the end of the path.
Extras:
-Some Orcish mercenaries have agreed to set up camp with the Humans, and mercenaries can be hired for a moderate fee to aide in protecting the encampment (Only Grunts at the moment).
-Doodads and Thingamajigs is a Gnomish shop which sells many nifty items for your Hero.
Tips:
-Don't build Explosive Towers next to your Hero or footmen/grunts. The splash damage isn't just for the enemy!
-The first level is an air level, so don't think you can get off easy with Cannon Towers so early.
-Your Hero is a Paladin, who can level up and use abilities, all of which are helpful for your fight against the Blue Dragonkin!
-Arcane Towers are relatively expensive early on. It's way more beneficial to buy Arrow Towers early on, unless you have a good strategy.
-The path can't be built on. ;D
-Even though it seems advantageous to build so many Arrow Towers, with all of the money you have, they are much better upgraded. Still, you must find a balance between upgrade and amount.
I realize that the gold/damage/health/speed numbers aren't the best right now, and if anyone modifies the gold/damage/health/speed numbers so that the game is balanced (and I like it), I'll put him/her on the top of the credits. If you attempt it, and it looks like you actually tried, to me, I'll put you in the credits as well.