TD drol's TD

drol

New Member
I would suggest 50%.



Yeah, 5x would be good.
50% is makes them pretty weak, thats only 2/3 of their HP they now have. I'm going to test it internally before I'm uploading a new version.

Also adding Astral element at the moment, the new version will be online in about 2 - 3 days :)
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Did he disconnect because of the game or because of an other issue?
I think its a bit overkill to make endless waves customizable. 210 waves is long enough I think :p
I'm not sure, but I do know it was an extremely difficult solo game, and I left after the first creep leaked. (There was almost a full wave leak)
Could you make an Endless Mode instead of Endless Waves? It would be useful for practice, plus the fact that there would be victory after completing a usual game mode (210 waves is fine by me).
 

drol

New Member
I'm not sure, but I do know it was an extremely difficult solo game, and I left after the first creep leaked. (There was almost a full wave leak)
Could you make an Endless Mode instead of Endless Waves? It would be useful for practice, plus the fact that there would be victory after completing a usual game mode (210 waves is fine by me).
I'm not really sure what the possible addition the endless mode would be. You could always practice on the normal waves already. Like I said, its a bit overkill I think.
Your feedback is appreciated though, makes it possible to create new stuff :)
 

drol

New Member
Okay, another big update; version 1.14 is up!

Changelog
v1.14
  • Added an entire new element; Astral, specialized in buffs and debuffs, and increasing luck
  • Added 21 brand new towers for Astral, including a new Hero Tower
  • Added a new stat for towers; Luck, increases the chance for some abilities to trigger, an example;
    A tower has a 20% chance to cast a spell. It gets an item that increases luck by 10%, now it has a 22% chance to cast its spell.​
  • Added 4 brand new items, all increasing luck by a percentage
  • Rebalanced regeneration creeps to 60% of normal creep HP down from 75%
  • Rebalanced Triple Armor; now named Extra Armor, armor modifier increased from x3 to x5
  • Added credits for testing in the Game Info tag in-game
  • Some minor bug and tooltip fixes
 

drol

New Member
Minor update to fix some bugs;

Changelog
v1.14b
  • Bug fixed with Enlightment not buffing
  • Corrected the amount of inventory slots to the proper amount of the following towers; Firespray Tower, Fortress of Fire, High Temple of Light and Monolithic Obelisk
  • Reduced the slow of High Temple of Light from 25% to 18% and Temple of Light from 20% to 10%
  • Added the exceptions of Warp at its tooltip
 

drol

New Member
Hot-fix update; v1.14c

Changelog
v1.14c
  • Removed an Immortal tower at the start of the game
 

drol

New Member
I'm wondering what people think of the current HP scaling of multiple players.

At the moment one player gets creeps with 100% HP, two players get creeps who have 200% HP, three players 300%, etc.

Should I rebalanced this to +115% instead of +100%? Because of boosting eachothers towers.
 

trb92

Throwing science at the wall to see what sticks
Bug: The Holy Fire Beacon's display range ability is inaccurate, the circle it makes is far smaller then the 750 range the tower has. The stargate has the same issue.
 

drol

New Member
Bug: The Holy Fire Beacon's display range ability is inaccurate, the circle it makes is far smaller then the 750 range the tower has. The stargate has the same issue.
Thank you for reporting :)
Will be fixed in the new version.
 

drol

New Member
Updated to v1.15

Changelog
v1.15
  • Added a new stat for towers; Item Chance, increases the chance for the tower to find an item when it kills a creep, for example;
    A tower has a default chance of 20% of finding an item when it kills a creep, with an item that increases item chance by 10% it now has a 22% chance to find an item when killing a creep.​
  • Added 5 brand new items, one increasing luck, all others increasing item chance
  • Changed the way creep HP scales with multiple players, instead of multiplying the creeps HP with the number of players, it now multiplies with a factor of 1.2 per player
  • Added a new aura to Altar of Resonance, since it was an underpowered tower, new ability is called Pillage Aura;
    Increases the item chance of all towers within 300 range by 30%.​
  • Added a new ability to Polar Bear, named Ravage;
    Increases the item chance of this tower by 30%.​
  • Altered Enlightment spell, reduced the damage and added luck increase
  • Adjusted the range display for Holy Fire Beacon and Stargate
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Also, could you add version numbers into the names of each map? It doesn't really help when I've got 6 or 7 maps whose names are all drol's TD.
 

drol

New Member

Nerf Wellspring. ;)
Looks like a balance mistake. Maybe wellspring's bounce isn't calculated in the damage balance, I'll look into it, thanks for noticing :)
You tried this in v1.15? Beating Insane should be pretty hard :p

Also, could you add version numbers into the names of each map? It doesn't really help when I've got 6 or 7 maps whose names are all drol's TD.
Will do so in the newer versions. Thanks for pointing it out :)
 

Weep

Godspeed to the sound of the pounding
Looks like a balance mistake. Maybe wellspring's bounce isn't calculated in the damage balance, I'll look into it, thanks for noticing :)
Nah, I think it's just overpowered. :D Its damage should probably be cut 20-40%.

You tried this in v1.15? Beating Insane should be pretty hard :p
No, it was 1.14c.
 

drol

New Member
Small update, new version up!

Changelog
v1.15b
  • Added 4 new items to the game
  • Added version number to the game name in the map listing
  • Reduced the damage of Wellspring to its proper level
  • Added SFX effects to the abilities "Astral Burst" and "Quake"
 

drol

New Member
Just noticed the color code didn't fit in the name size, will be fixed next version.
 
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