Duel ??

aki15

New Member
Reaction score
5
Hi everyone, I need something important to be done in my map... It's duel system :D
-It should be like this:
-It should take all players of team 1 (blue/teal/purple/yellow/orange) and team 2 (pink/gray/light blue/dark green/brown) to 1 place (Duel arena).
-When they get moved, they should get 100% hp/mp and reseted coldowns.
-Then pause all of them for 6 seconds and count 3,2,1...
-Then unpause and start a duel..
-When every player in team 1 dies, team 2 will be winner, and same for other team.
-When 1 of 2 team wins, every player in that team gets 100 gold and get moved in it's base...
Duel should be every 10 minutes of game, and it should have timer...
If anyone knows how to do this, please post here, thanks ! ;)
 

The warden

New Member
Reaction score
0
I think this should work ;)

Firstly you need three triggers.

Duel Trigger: This is a countdown to start each duel
Trigger:
  • Duel Trigger
    • Events
      • Time - DuelTimer expires
    • Conditions
    • Actions
      • Unit Group - Pick every unit in Team1Heroes and do (Actions)
        • Loop - Actions
          • Unit - Move (Picked unit) instantly to (Random point in Team1DuelArea), facing Default building facing degrees
          • Unit - Set life of (Picked unit) to 100.00%
          • Unit - Set mana of (Picked unit) to 100.00%
          • Unit - Reset ability cooldowns for (Picked unit)
          • Unit - Pause (Picked unit)
      • Unit Group - Pick every unit in Team2Heroes and do (Actions)
        • Loop - Actions
          • Unit - Move (Picked unit) instantly to (Random point in Team2DuelArea), facing Default building facing degrees
          • Unit - Set life of (Picked unit) to 100.00%
          • Unit - Set mana of (Picked unit) to 100.00%
          • Unit - Reset ability cooldowns for (Picked unit)
          • Unit - Pause (Picked unit)
      • Countdown Timer - Start CountdownTimer as a Repeating timer that will expire in 1.00 seconds
      • Set Countdown = 6


Countdown: Timer to countdown to duel

Trigger:
  • Countdown
    • Events
      • Time - CountdownTimer expires
    • Conditions
    • Actions
      • Set Countdown = (Countdown - 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Countdown Less than or equal to 3) and (Countdown Greater than 0)
        • Then - Actions
          • Game - Display to (All players) the text: ((String(Countdown)) + ...)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Countdown Equal to 0
            • Then - Actions
              • Game - Display to (All players) the text: Fight!!!
              • Unit Group - Pick every unit in Team1Heroes and do (Actions)
                • Loop - Actions
                  • Unit - Unpause (Picked unit)
              • Unit Group - Pick every unit in Team2Heroes and do (Actions)
                • Loop - Actions
                  • Unit - Unpause (Picked unit)
              • Countdown Timer - Pause CountdownTimer
              • Trigger - Turn on Duel Death <gen>
            • Else - Actions


Duel Death; Triggers every time a unit dies during the duel to see if it causes either team to win, should be off unless a duel is taking place, also no heroes should be allowed to revive while duel is in progress

Trigger:
  • Duel Death
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (All units of Team2Heroes are dead) Equal to True
        • Then - Actions
          • Game - Display to (All players) the text: Team 1 win!!!
          • Unit Group - Pick every unit in Team1Heroes and do (Actions)
            • Loop - Actions
              • Unit - Move (Picked unit) instantly to (Random point in Team1DuelArea)
          • Player Group - Pick every player in Team1 and do (Actions)
            • Loop - Actions
              • Player - Add 100 to (Picked player) Current gold
          • Trigger - Turn off Duel Death <gen>
          • Countdown Timer - Start DuelTimer as a One-shot timer that will expire in 600.00 seconds
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (All units of Team1Heroes are dead) Equal to True
        • Then - Actions
        • Else - Actions
          • Game - Display to (All players) the text: Team 1 win!!!
          • Unit Group - Pick every unit in Team1Heroes and do (Actions)
            • Loop - Actions
              • Unit - Move (Picked unit) instantly to (Random point in Team1DuelArea)
          • Player Group - Pick every player in Team1 and do (Actions)
            • Loop - Actions
              • Player - Add 100 to (Picked player) Current gold
          • Trigger - Turn off Duel Death <gen>
          • Countdown Timer - Start DuelTimer as a One-shot timer that will expire in 600.00 seconds


Let me know if you need more help :)
 
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