P
puppet
Guest
I have a frustrating problem.. well for me anyway :banghead:
I really hate being not able to solve a problem or figure out why a certain anomaly occurs.
In the island style modified melee map I am working on I have an engineer who builds the standard human shipyard so that players have access to ships for expansion/attack. Kinda necessary in an isolated island map. heh
Everything works just fine for user controlled players. The difficulty (grrrrr) arises with the computer ai controlled player. The shipyard is currently set at basically default standard settings. But the stupid computer player invariably builds the shipyard on LAND. So well duh, when it tries to construct a ship .. it can't.
And yes.. I do need 1 player to be 'computer'. The maps I make are what I call LAN maps. Basically cuz I mostly play with a partner across a LAN and we play 1vs1 but more often 1+1 against the computer player. (My partner is still rather noob and doesn't have any fun playing against me cuz I always beat the **** out of him heh). So I am creating maps that are balanced for what amounts to only 3 players.
I have fiddled with various settings in the shipyard properties including sea-pathable, amphibious pathable etc etc. Changing its water radius. Still can't get the thing to build properly in shallow water as it should.
Anyway, I have actually found a work around for the problem by using triggers to send the stupid engineer to a specific region to build etc etc. But it just irks me that the problem shouldn't occur in the first place. I mean how can the ai build a shipyard on land !?!?!
I am attaching a small test map I am now using to try and sort this out (see oddball_shipyard.w3x).
Just make sure all players are set to human and player 3 is the computer.
Anyone have any ideas? Am I just dense or what? There should be a way to fix this without triggers but I just can't find it.
I really hate being not able to solve a problem or figure out why a certain anomaly occurs.
In the island style modified melee map I am working on I have an engineer who builds the standard human shipyard so that players have access to ships for expansion/attack. Kinda necessary in an isolated island map. heh
Everything works just fine for user controlled players. The difficulty (grrrrr) arises with the computer ai controlled player. The shipyard is currently set at basically default standard settings. But the stupid computer player invariably builds the shipyard on LAND. So well duh, when it tries to construct a ship .. it can't.
And yes.. I do need 1 player to be 'computer'. The maps I make are what I call LAN maps. Basically cuz I mostly play with a partner across a LAN and we play 1vs1 but more often 1+1 against the computer player. (My partner is still rather noob and doesn't have any fun playing against me cuz I always beat the **** out of him heh). So I am creating maps that are balanced for what amounts to only 3 players.
I have fiddled with various settings in the shipyard properties including sea-pathable, amphibious pathable etc etc. Changing its water radius. Still can't get the thing to build properly in shallow water as it should.
Anyway, I have actually found a work around for the problem by using triggers to send the stupid engineer to a specific region to build etc etc. But it just irks me that the problem shouldn't occur in the first place. I mean how can the ai build a shipyard on land !?!?!
I am attaching a small test map I am now using to try and sort this out (see oddball_shipyard.w3x).
Just make sure all players are set to human and player 3 is the computer.
Anyone have any ideas? Am I just dense or what? There should be a way to fix this without triggers but I just can't find it.


