Dummy units 2

  • Thread starter Thread starter thomasareed
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thomasareed

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While I'm trying to figure out how to hide my dummy units, I'm playing with getting them to do what I want. It's not going so well. I've used Frog as the base unit, and am summoning several of them via a new ability based on Feral Spirit. I want my froggies to cast an attack spell on any unit in the immediate area hostile to the summoner. So far, though, they aren't using the spell I've given them. They just sit there doing nothing. I've tried playing with triggers, and can make them immediately attack-move to the summoner, but they still aren't casting.

Help!
 
You're almost there.
Instead of ordering them to move and hope for the best,
order them to actually use their special ability.

Have a look at the "unit - issue order targeting" actions.
(Which one it is depends on the ability you gave them.)
 
this gives me a cool idea for a custom ability. your hero summons a lot of little dummy monsters and they all immidiatly walk into an enemy unit and explode! :) lol.
 
AceHart said:
Have a look at the "unit - issue order targeting" actions.
(Which one it is depends on the ability you gave them.)

I had looked there, but couldn't find a way to select the spell I wanted. It was in the list, just hard to locate.

Thanks for your help!
 
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