Dune Map Big Trigger Pissing Me Off

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Ok first of i am making a dune map. Im am having a problem with one of my triggers. [If u have seen the movies or read the book u will know what i am talking about next if not ill try to make it simple] I want the player to think worms are coming to attack them every so often. This only happens on spice patches where they are harvesting and only kills units around there. I want to represent the worm attack by creating some siege tanks there and blowing them up there. By trigger all units will die in an area around the spice patches.A message and countdown will be provided as a warning obviously. The wom attack does not affect air units.Heres what my trigger is and then ill tell u what goes wrong
-Who will trigger afect? All Players

-Conditions:Elapsed sanerio time is at least 300 game seconds.[5 minutes]

-Actions[here we go]
Display for current player [message totaling 18 words]
Show minimap ping for current player at spice 1-7[Note this is a multiple location effect. there are a total of 7 spice pataches thus making 7 differnt spice locations. Example Spice 1
Wait for 2000 milli sec.
modify countdown timer set 20 seconds. They have 20 sec to evac any units they may have on the 7 spice patches.
wait 18000 milli
create 5 siege tanks at worm 1-7[worm is just a bigger location around the spice patch that is the area of death]
wait 50 milli sec.
-kill all any unit for all players at worm 1-7
this trigger repeats itsself every 6 minutes after this by adding 400 game sconds to the condition everytime.
Here are the problems
1.Trigger time is not acurate
2.Sometimes more than 1 blast happens like after they blow up they blow up again for some weird reason. This usually happens the second time worm effect comes.
I am out of ideas of what the hell is going on i try and try but nothing is working for me i need help badly!!!
 
1.Trigger time is not acurate
This is because game time is faster then real time. The wait triggers are accurate to the real time while countdown timers use game time.
2.Sometimes more than 1 blast happens like after they blow up they blow up again for some weird reason. This usually happens the second time worm effect comes.
This is because you set the trigger for all players, if there are more then 1 players selected, and theres a create trigger for 2 units that are for 2 players each, it instead creates 4 units for the 2 players, each. To fix this, you need to change the players.
 
???

What if i just did 1 explosion for each player because I only wanted 8 and there are 8 human players.
 
???

O and you have any suggestions of how to figure that time stuff that would be sweet.
 
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