Okay, I've just checked it, and yea, we can still save and load data.... This is nice, because I'll be able to continue my ORPG project; but I have to finish the current AoS before
I began this project in GUI and since have learned vJass. Trying to change what I had in GUI was very overwhelming so I have restarted the project and have had great success with it.
I've been working in conjunction with a more experienced coder to help me with problems, efficiency and advance systems. He has not only given me the opportunity to learn a lot from him but has also provide valuable assets to the project.
This was a simple update to inform everyone that this is far from a dead project and in the near future I will give the project page a thorough update
Please continue to contact me if you would like to be apart of the team
and currently
An avid Modeler is greatly required. Someone who can create/adjust, manipulate models, tga's and blp's
Just out of curiosity, and because I didnt see it mentioned anywhere, do you plan on having reflex/fortitude/will saves? because they play a large role in balancing things. Also for the non-spell caster heros, will you have to choose your class abilities as you level up, or will they be automatically added when you level?
I myself am an avid DnD player, and would love to help on this project (In fact I've been working on my own DnD based map, probably won't be anywhere near as technical as yours though), but unfortunatly my knowledge of WC3 editor is rather limited, so I don't think I'd be much help.
The saves are important but can get very tricky in the coding side of things. I intend to include them but at a later stage as the core systems are priority right now. So far I'd say about 80% of the main game physics and base systems are done.
Class skills are auto learned as per the game, exception being Ranger's combat choice. Other abilites like scribe scroll, summon familiar and the like will have lists from which to choose from to give the wanted outcome.
I'm no traitor no...
Having been learning C Language in hopes of progressing to Objective C in order to program iApps.
Its not that I don't see myself coming back, just at this point in time it is my main focus and uses all my time.
why? because of the leak proof gui? or the ability to edit object data in game? or is it the much larger max map size? or is it that old dogs cant learn new tricks?
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.