_Deimos
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Tired of games that make you work for three hours to get to the cool stuff?
Love co-operative gameplay?
Have only ten minutes to game with your buddies?
Try...
Dungeon Raid
"Screw the backstory, let's get some action!"
No link yet, sorry. But soon, I'll post the playtesting map here, for anybody interested.
Project Background:
Screenshot:
Sample Hero:
Wants and Needs:
*Hero Ideas (The more, the merrier)
*Boss Ideas (Can't get enough)
*Ideas in General (Creativity is good)
Love co-operative gameplay?
Have only ten minutes to game with your buddies?
Try...
Dungeon Raid
"Screw the backstory, let's get some action!"
No link yet, sorry. But soon, I'll post the playtesting map here, for anybody interested.
Project Background:
I really dislike games with long, pretentious storylines, especially when I'm playing them on Warcraft 3. And especially especially when the author can't spell, and still thinks that a good vs evil storyline featuring a mopey antihero is cool stuff. I like games because they let me do things, not because I get to read for half an hour while a failed writer spews fanfiction at me.
So I decided to do the complete opposite. You start as a hero of one of various classes, and then you go to the Boss Room of a dungeon. And then you slay the Boss and his minions. When you win, there'll be a Dark-Deeds style code that you can keep putting in to get better and better junk. Or maybe not. Maybe it'll be replayable because there's random bosses and you're playing with your buddies and trying out new strategies.
That's what I like in my games- I keep playing them because they're fun for half an hour or more, not because the half an hour of fun is stretched, WoW-style, across 12 hours of gameplay. See, I'm the kind of guy who wants to be able to jump into a game and have a blast right away, without segmenting half of my life away. For example, look at the very fun League of Legends. It's a playable DotA, with interesting heroes and a good (gasp) community. You can hop in and start playing, because the goal is clear, the abilities are clear, everything's clear and easy to grok. But there's such strategic depth! Games should be more like Go and less like Call of Duty; simple and clear rules, with emergent gameplay rather than heavy-handed scripting.
But I digress.
Did I mention that it'll be almost impossible to win? 'Cause it will be. Like raids are supposed to be (in Warhammer Online, World of Warcraft, or whatever other game), victory should be due to player skill and ingenuity, not some boring Skinner-Boxian roulette experiment.
But enough ranting. I'll let the proof be in the pudding.
So I decided to do the complete opposite. You start as a hero of one of various classes, and then you go to the Boss Room of a dungeon. And then you slay the Boss and his minions. When you win, there'll be a Dark-Deeds style code that you can keep putting in to get better and better junk. Or maybe not. Maybe it'll be replayable because there's random bosses and you're playing with your buddies and trying out new strategies.
That's what I like in my games- I keep playing them because they're fun for half an hour or more, not because the half an hour of fun is stretched, WoW-style, across 12 hours of gameplay. See, I'm the kind of guy who wants to be able to jump into a game and have a blast right away, without segmenting half of my life away. For example, look at the very fun League of Legends. It's a playable DotA, with interesting heroes and a good (gasp) community. You can hop in and start playing, because the goal is clear, the abilities are clear, everything's clear and easy to grok. But there's such strategic depth! Games should be more like Go and less like Call of Duty; simple and clear rules, with emergent gameplay rather than heavy-handed scripting.
But I digress.
Did I mention that it'll be almost impossible to win? 'Cause it will be. Like raids are supposed to be (in Warhammer Online, World of Warcraft, or whatever other game), victory should be due to player skill and ingenuity, not some boring Skinner-Boxian roulette experiment.
But enough ranting. I'll let the proof be in the pudding.
Screenshot:
To Be Added...
Sample Hero:
Wants and Needs:
*Hero Ideas (The more, the merrier)
*Boss Ideas (Can't get enough)
*Ideas in General (Creativity is good)