Necromancy Power over 9000
- Reaction score
Lemme go refresh my memory as to what has occurred this month... all of the art except a few buildings and seven creatures are in, so much good stuff... all the audio is in, including a new 7(!) minute title track... a special alert pops up for the most important messages to make them harder to miss, including a new "no food" warning... mouse wheel now works on all scroll bars... got music and ambiences to stream off the disk (the amount of audio has grown so amazing that it was taking up more than a gig in memory ha ha, now it's much smaller)... reworked the tutorial a few times... the dwarven underwear situation vs. sieges and goblin thong rot has stabilized... split up the volume sliders... fixed some bits where tiles tore through the interface... site finder can now search for sand and specific metals... jeweler jobs are no longer weird - there are generic jobs and you can specify materials in the details... multiple leather items tanned based on skin size... rearranged the buttons on the main screen... made subtabs look different... bin storage jobs no longer stop other jobs from using the bin and they don't try to haul items to bins that aren't in the right stockpile. I might have also mentioned at some point that mouse wheel zooming was out, but now it's back, using ctrl+mouse wheel or the brackets or two buttons near the minimap.