System Easy Quest Making System

XxShadyxX

I abused the rep system.
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GUI or Jass? >>GUI
Leaks? >>Of course not!
Efficiant? >>Thats Up to you :p
MPI?>>YEP!!

I've been looking around for quest systems. Never not once found one in GUI. I've found plenty that use Jass but they were not ever Flexible enough for me. And not everyone understands JASS and how to edit it. (like me :p)

So I decided to make a system in Gui that is very flexible on what you can make with it. If I knew Jass the system would be so much better :(
There are a wopping 30 Variables... and only 7 triggers. The only one out of all the triggers is the map int trigger.
I made the system to be like a catalog. Sets all the variables to how you want and then copy and paste.

Completely MPI and nothing clashes and everything works perfectly.

Also instead of the event for if you walk near the quest giver you get the quest you "enquire" about it. If no quest nothing happens but if there is and your the right level then it gives you the quest. To complete a quest click enquire again

Please comment and rep will be apperciated but not required
I do ask is if oyu use this please give credit. :thup:
Thanks

Version 2.0
Instead of leveling and getting a quest made it that when you finish a quest another one comes up

I have made it that you can have up to 6 quests at a time:
4 Petty (small) Quests
1 Epic Quest
1 Story Quest

They pretty much mean the same but allow different story lines.

Added a Quest Log system Where a Worker unit is a dummy and has had everything taken out to just hold abilities.
When you get a quest you get a ability with the description of the quest and when clicked gives you a more detailed look at the quest.

Added a ! and ?
They are both units so there is no using GetLocalPlayer and risking Desyncs, when you get a quest (Not a Other Quest) a ? appears over the quest giver to tell you, that your doing a quest for that Unit, Also when you get all the kills or items you need to complete quest a ! reapears over the quest giver.


I hope you all enjoy! Added more comments to help guide you!
 

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Scorpions

New Member
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0 comments?...

Well, i like the system although is very simple. You has explicated all steps very well. Congratulations.


+rep for the work who you has put in this.
 

XxShadyxX

I abused the rep system.
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Thank you very much for the comment and +rep :)
I have a few more things I shall add to the system in the near future:
A quest list. type -quests or click a item in your inventory that says -quests and it shows a list of all quests you have and where your at.
 

XxShadyxX

I abused the rep system.
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Lol thanks for the comments
Anyway still what do ppl think of it?
What needs to be improved?
 

Jesus4Lyf

Good Idea™
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I can't say I care much for what people usually do when it comes to things like this. In my RPG I have 12 player slots, and use neutral slots for ally and creeps (since there's 4 neutral slots!!).

So for starters, all those 10*'s can be 12*'s. :thup:

(Not that I'm going to use this system, just general advice... :))
 

Andrewgosu

The Silent Pandaren Helper
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"(Player number of (Picked player)) + (10 x Quest_Integer))"

You can set that part to a variable to reduce loading time and function calls.
 

Andrewgosu

The Silent Pandaren Helper
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how would i set that to a variable?

The same way as you did with the rest of them?

You need just a single extra integer variable:

set tmpInt = ((Player number of (Picked player)) + (10 x Quest_Integer))


And then just use "tmpInteger" as the array index.
 
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