Easy way to use a jump spell!

XXXconanXXX

Cocktails anyone?
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I found a way top make an awesome jump spell without using any hard methods! First, you need to make a new abiliy off of Cluster Rockets. Change the Missle Art to your casting unit, and add a nice Missle Arc to it. Now make a new trigger and when the unit casts the ability, hide the casting unit, store the target point of the ability being cast to a variable, move your unit to that point, and unhide him. Voila! You've got a nice looking jump spell:). I'll include this in the demo map I'm making, this is sure to help tons of people.
 
Oh very nice. My Halo Jump (earlier) was based off blink. Worked well, but it looked like Master Chief had pathetic knowledge on teleporting (warping 3 feet away from the old position).
 
THAT IS QUITE FRANKLY BRILLIANT....... I was thinking of a jumping ability, but i had no idea of how to do it (other than blink which as rinpun pointed out is more akin to telporting than actually jumping...)

NICE WORK look forward to it
 
Thank Tides of Blood, they gave me the idea. Their spells get me thinkin about my own, gotta love it.

I also used Cluster Rockets for a spell of mine called "Elutriate Incise" which is like a Blink, but targets a unit, and passes right through them to the other side.

Elutriate Incise - "Sol'ta may pass right through his enemies, slipping his blade into their bodies."

(Heh, sorry if I'm bragging about my abilities, but I've fallen deeply in love with my Sol'ta, Child of the Sun)
 
^Spoken like a geek :D:D:D

But thanks for that note. I don't know if my LoaP guys will jump, but I'll use that if so.

Yea, Tides of Blood has cool abilities. Their balancing and everything else sucks though.
 
Nice Idea! I was just attempting a few other jump methds with litle success. thanx for teh Idea (y)
 
hey nice idea!! i tried to do it but the "missile" who was a peasant played the "die" animation when he landed ... is there a way to not have him play the dying animation on impact??
 
umm conan could u explain plz have u made it work and looking good??? i tried to make the missile to "peasant" model and it all works well the peasant showing up "jumping" through the air in a nice arc but when he lands he plays the "Death" animation.. and it doesnt look that good anymore... have you worked around this and if thats the case could you plz tell how???
 
Don't know exactly, haha, but I'll give an example of it in the demo map I'm making. I did alot of different things to the spell, and at least one of those fixed that, but I just don't know what. You'll see soon enough. :)
 
ok thx ill look forward to it i need a jumping ability in my map too :)
 
A small problem I found with this is that it deselects the unit everytime you use it. Nothing the right trigger can't fix. Only problem, I suck at triggers.
 
Ooh, nice note! Well this trigger will fix the problem. It shouldn't be forgotten that J should be the hotkey for Jump, or maybe the up arrow key (has to be triggered).

Event Unit finishes the effect of an ability

Condition Ability equal to Jump

Action Selection - Select (Triggering unit) for Owner of (Triggering unit)
 
Hadn't thought of that. Thanks, Acehart :D
 
Alright! I'm definately going to use this ability! Thanks!
One question, when exactly did you plan to unveil your map? I'm going to die from the waiting!
 
and incase that doesnt work (or just to be alittle more specific) change triggering unit to casting unit.
 
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