Gluttonous
Active Member
- Reaction score
- 1
Opened this map up to toy around with it. At first, I had to open up an imported document in excel attached to the map in order to do anything with the object editor. This worked a while without blowing up my world editor. Eventually, one day, when I opened the map, all of the custom object editor data from the map became permanently attached to my world editor, the units and abilities now becoming editable in the object editor.
That was great and all for while I was editing that map, but it's a horrible, horrible base to go into editing other maps with. I cannot create new abilities/units without overwriting old ones due to the maximum amount of abilities already being met in the engine, and the new abilities and units are listed under the defaults rather than custom and thus cannot be deleted to make space anyway. I cannot even begin to comprehend how this happened other than terrible coding within the map.
How would I revert to the default world editor?
That was great and all for while I was editing that map, but it's a horrible, horrible base to go into editing other maps with. I cannot create new abilities/units without overwriting old ones due to the maximum amount of abilities already being met in the engine, and the new abilities and units are listed under the defaults rather than custom and thus cannot be deleted to make space anyway. I cannot even begin to comprehend how this happened other than terrible coding within the map.
How would I revert to the default world editor?