Editor Lag

SD_Ryoko

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My editor zips along nicely... when modifying fields, text, models, units, just about everything.

The minute I create a custom unit, or new unit, it bogs down. it takes up to a minute to alter any field, or select a unit. It will lag until I restart the editor.

Am I on crack or does everyone else have this problem? I've bee dealing with it for quite some time.
 
New question

I've never used briges before. But I got it working, being able to change its height and whatnot, matching the texture.

I started this map at the VERY CENTER using the grid. My map is supposed to be symetrical. I tried using the number keys to line up the bridges from the center, but its not a fine enough graduation!!! To put it in the middle, on the yellow grid line, I need to bump it 30 units (1 small grid square)

This is bs - How come I cant make it all simetrical? Why is the bridge doodad off center?
 
there will always be some lag when making a new object. UNSELECT window -> brush list to reduce the severity of the problem.

Fields like text - name lag too. If you find anything you do causes lag after making new objects, then something is not right on your end.

the bridge thing is an interesting question, I tried to do it myself but failed, not sure what the issue is here.
 
Legit problem - LOL

I deleted my last post because I found all of my answers.

I am trying to do what you said below. However, I am not using imported files. I just want to make a play list of Blizzard Music.

-When I change-

call PlayMusicBJ(" music")

-To-
"Sound\Music\mp3Music\Credits.mp3;Sound\Music\mp3Music\PH1.mp3;Sound\Music\mp3Music\PursuitTheme.mp3"

It crashes every time I try to save my map. I can save it when the trigger is in text format, but once I alter it, it crashes.

Help!!

---Quoting Darg---
Here's something I copied into my archive a long time ago:

In Sound Editor, Import External Music will import individual mp3
songs. In order to create a music list of them, you have to use
Custom Text.

1. In Trigger Editor, create a new trigger with no events or
conditions, and a single action:
Music - Play Music

2. Select Edit|Convert to Custom Text, ignoring the warning
dialog. In the custom text, you will see a function that looks
like:
function Trig_Create_Music_List_Actions takes nothing returns
nothing
call PlayMusicBJ(" .....

3. Alter that function to indicate the mp3 files that you have
imported. You must not use their variable names, but their file
names, and you must include the path shown below.

function Trig_Create_Music_List_Actions takes nothing returns
nothing
call PlayMusicBJ(
"war3mapImported\\Handel.mp3;war3mapImported\\Bach.mp3;war3mapI
m
ported\\Mozart.mp3" )
endfunction

the line that begins with "call" should all be on one line

until the closing parenthesis. In the above examples, I am
creating a play list of three imported mp3 files: Handel.mp3,
Bach.mp3, and Mozart.mp3. You must include the
"war3mapImported\\" path for each file.

4. When this trigger is run, it will begin to play the new music
list, starting with a random song, and then cycle through them
repeatedly.

If you make any action to play the default 'music' preset, then
you must call this trigger again to return to your custom play
list.
 
-When I change-

call PlayMusicBJ(" music")

-To-
"Sound\Music\mp3Music\Credits.mp3;Sound\Music\mp3Music\PH1.mp3;Sound\Music\mp3Music\PursuitTheme.mp3"

It crashes every time I try to save my map. I can save it when the trigger is in text format, but once I alter it, it crashes.

took me awhile to see what the problem was, cause its a subtle one.

Spot the difference :-)

"Sound\Music\mp3Music\Credits.mp3;Sound\Music\mp3Music\PH1.mp3;Sound\Music\mp3Music\PursuitTheme.mp3"

"Sound\\Music\\mp3Music\\Credits.mp3;Sound\\Music\\mp3Music\\PH1.mp3;Sound\\Music\\mp3Music\\PursuitTheme.mp3"
 
Dear Darg

This is probobly the best question you've ever answered. I lag no more, and am free to copy units and paste as I please. It saves me so much time, its not even funny. Seriously... the lag up was THAT bad.

Thankyou.

Originally posted by Darg
there will always be some lag when making a new object. UNSELECT window -> brush list to reduce the severity of the problem.
 
hehehehehe always glad to have a happy customer :-)

do you need any help with multiboards? have a look at Darky's TD for a good example on how to do them.
 
I tried last night.

Heres my probs

1. I had a hard time setting the color for the player name, because it uses RBG percentages
2. Does not automatically sort
3. Once I had something going, I tested the game, and warcraft would crash when it called the multiboard up ;( I dunno whats up with that

Hey -- I just noticed the other day.... that when picking projectile models and stuff.... if you have the main window in the backround, it previews it... I never noticed... thats far out!
 
1) If you can wait like 1 day, I've been working on an enhanced version of Magos' War3Colour program, it should help you out with this.

2) This might be a trickier issue to solve, I imagine it may have to be done manually using a sorting algorithm or something. Alternatively, not sorting the list won't be that bad a deal. If you think about it, these days no one really cares who is coming anywhere other that 1st or 2nd or last. Many just don't even care about the board at all, they just wanna win the game. This is where multiboards help, cause they can just minimise the board and reduce the clutter on the screen.

3) Not sure, multiboards have never crashed the game for me.

If we can solve all your problems here, you should eventually "succumb" and agree that multiboards are a lot nicer than leaderboards.

Hey -- I just noticed the other day.... that when picking projectile models and stuff.... if you have the main window in the backround, it previews it... I never noticed... thats far out!

LOL

its only been around since TFT came out :D
 
Well, I already store the player color codes in an array, because anytime my game displays a players name, it adds the color. So it would not be that tough to add it the multiboard at all.

I set up the initial board (2 across, #Players down, then I told it to change the colors of the cells, and changed the cells text to the players name, and 0 next to it.

So I didn't get much into it at all, without a serious crashing effect. Something that kills WC3 dead is discouraging.

I've seen multiboards in other maps, they are nice, but I am letting 1.0 go without until I can get it figged.
 
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