Electric Focus v2.0
by Lambdadelta (aka Siraraz and BlackRose)
Last updated: 15/08/2012
by Lambdadelta (aka Siraraz and BlackRose)
Last updated: 15/08/2012
Introduction
This spell is basically a recode of Builder_Bob's Electric Focus and shares the same functionality almost.
Description of Spell
The hero will begin focusing electricity infront of himself, electrocuting any enemy unit that gets in the electricity's way; dealing damage. The electricity is directed towards the hero's gaze, so turning around will redirect the angle the lightning focuses on. While focusing, attack and movement is disabled.
Lasts until mana is depleted.
Lasts until mana is depleted.
Coding Details
Requirements:
Credits:
I'd like to give credit to the following people:
Script:
Cannot be attached due to character limit.
Changelog:
v2.0 (15/08/2012)
Due to a code rewrite, it is not possible to track all changes made. The following changes listed are the more significant changes.
Mechanical changes:
Code changes:
- JassHelper
- TimerTools by Nestharus
- RegisterPlayerUnitEvent by Magtheridon96
- SpellEffectEvent by Bribe
- Table by Bribe
- GroupUtils by Rising_Dusk
Credits:
I'd like to give credit to the following people:
- Nestharus for TimerTools
- Magtheridon96 for RegisterPlayerUnitEvent and whose existing works acted as a guideline for how I should do things
- Bribe for Table and SpellEffectEvent
- Rising_Dusk for GroupUtils
- Vexorian, Cohadar and anyone who contribued to JassHelper
- PitzerMike and anyone else who contributed to JassNewGenPack
- SFilip and anyone else who contributed to TESH
- Builder_Bob for the concept and code which acted as a guideline/base for how I coded this
- Halo7568/Krysho for his findings on the exploit with Channel and cooldown preservations.
More info: http://www.wc3c.net/showpost.php?p=1029039&postcount=86 - Kam for a bug report
Script:
Cannot be attached due to character limit.
Changelog:
v2.0 (15/08/2012)
Due to a code rewrite, it is not possible to track all changes made. The following changes listed are the more significant changes.
Mechanical changes:
- Loading a focusing unit now deactivates the spell
- The spell is now unique castable
- Added option to enable area of effect damage
Code changes:
- Code rewrite using TimerTools as the base for periodic code
- Events now registered with SpellEffectEvent and RegisterPlayerUnitEvent
- Removed usage of AIDS
Attachments
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