H
haevy_b
Guest
Yeah like the title says i need a trigger to end the game at say, 1 million kills?
Sounds funny but you might see my map
Sounds funny but you might see my map
Events - a unit dies
Conditions - (Dying unit) belongs to enemy of (whoever is first good player)
Actions - If ("player_kills" is equal to 1,000,000) then do (pick every player in (allies of (whoever is first good))) and do (Victory (picked player) show dialog, show score) else do (set "player_kills"[INDEX] = "player_kills"[INDEX] + 1)