SomaZ
New Member
- Reaction score
- 3
Another "bug" in programming or w/e.
Ok, so in my AoS map I am using Neutral Victim and Neutral Extra as creeps. They don't attack buildings without damaging capabilities and just pass by them.
So with a trigger I cause the building to damage units dealing 0 damage and OMG! They started attacking the building. But now the bug happens -_-
When they are low on hp (red) they start to run away from the building once it damages them. So wtf? I mean I wouldn't mind if Neutral Victim/Extra did NOTHING at all, but Blizzard just HAS to add some stupid features that are obviosly not needed.
I don't want units to retreat when they have red hp and attack buildings -_-
So far setting Can Flee = False and disabling guard possition didn't help.
Forcing units to attack the building? Is there another way?
Ok, so in my AoS map I am using Neutral Victim and Neutral Extra as creeps. They don't attack buildings without damaging capabilities and just pass by them.
So with a trigger I cause the building to damage units dealing 0 damage and OMG! They started attacking the building. But now the bug happens -_-
When they are low on hp (red) they start to run away from the building once it damages them. So wtf? I mean I wouldn't mind if Neutral Victim/Extra did NOTHING at all, but Blizzard just HAS to add some stupid features that are obviosly not needed.
I don't want units to retreat when they have red hp and attack buildings -_-
So far setting Can Flee = False and disabling guard possition didn't help.
Forcing units to attack the building? Is there another way?