Prometheus
Everything is mutable; nothing is sacred
- Reaction score
- 589
Spells Coded in GUI, except for one.
Assorted JASS code in map.
Spells are based around a hero, not MUI.
Import Difficulty: Extremely Easy
Spell Info:
Energy Orb Aura
Units Affected: Self
The Energizer creates a point of flowing energy above him which fuels him with energy from the sun, at night the orb vanishes and he loses it power.
Level 1 - Gives 5% Life regeneration and movement speed increase during the day.
Level 2 - Gives 7% Life regeneration and movement speed increase during the day.
Level 3 - Gives 9% Life regeneration and movement speed increase during the day.
Level 4 - Gives 11% Life regeneration and movement speed increase during the day.
Level 5 - Gives 13% Life regeneration and movement speed increase during the day and night. At level 5 the orb is able to absorb much more energy so it lasts through the night.
Orb Regeneration
The Energizer focuses his energy to regenerate an orb. Max of four orbs.
Level 1 - Regenerates 1 Orb.
Orb Throw
Units Affected: Ground, Enemy, Neutral, Organic, Air
The Energizer throws one of his orbs at the target unit. It explodes on contact, dealing damage to all enemies around it.
Level 1 - 10 Damage, 5 Half Damage and 100 AOE.
Level 2 - 20 Damage, 10 Half Damage and 150 AOE.
Level 3 - 40 Damage, 20 Half Damage and 200 AOE.
Level 4 - 80 Damage, 40 Half Damage and 250 AOE.
Level 5 - 160 Damage, 80 Half Damage and 300 AOE.
Energy Explosion
Units Affected: Enemy, Vulnerable
The Energizer sacrifices his energy orbs and a huge chunk of his life to create a huge explosion. It takes a little while to channel the energies. This spell also pauses all enemies in the range of the cast, that are there at the time of the cast.
Level 1 - 300 Damage in 300 AoE, Pauses all units in a 300 AoE.
Level 2 - 600 Damage in 450 AoE, Pauses all units in a 450 AoE.
Level 3 - 850 Damage in 600 AoE, Pauses all units in a 600 AoE.
To implement, in the trigger 'Set Start Functions',
Unit - Create 1 Energizer for Player 1 (Red) at Center_Of_Map facing Default building facing degrees
Replace 'Energizer' with your hero.
Also, copy and paste the spells and triggers.
More advanced instructions are in the Trigger Comment 'Implement Inst.'
Assorted JASS code in map.
Spells are based around a hero, not MUI.
Import Difficulty: Extremely Easy
Spell Info:
Energy Orb Aura
Units Affected: Self
The Energizer creates a point of flowing energy above him which fuels him with energy from the sun, at night the orb vanishes and he loses it power.
Level 1 - Gives 5% Life regeneration and movement speed increase during the day.
Level 2 - Gives 7% Life regeneration and movement speed increase during the day.
Level 3 - Gives 9% Life regeneration and movement speed increase during the day.
Level 4 - Gives 11% Life regeneration and movement speed increase during the day.
Level 5 - Gives 13% Life regeneration and movement speed increase during the day and night. At level 5 the orb is able to absorb much more energy so it lasts through the night.
Orb Regeneration
The Energizer focuses his energy to regenerate an orb. Max of four orbs.
Level 1 - Regenerates 1 Orb.
Orb Throw
Units Affected: Ground, Enemy, Neutral, Organic, Air
The Energizer throws one of his orbs at the target unit. It explodes on contact, dealing damage to all enemies around it.
Level 1 - 10 Damage, 5 Half Damage and 100 AOE.
Level 2 - 20 Damage, 10 Half Damage and 150 AOE.
Level 3 - 40 Damage, 20 Half Damage and 200 AOE.
Level 4 - 80 Damage, 40 Half Damage and 250 AOE.
Level 5 - 160 Damage, 80 Half Damage and 300 AOE.
Ultimate
Energy Explosion
Units Affected: Enemy, Vulnerable
The Energizer sacrifices his energy orbs and a huge chunk of his life to create a huge explosion. It takes a little while to channel the energies. This spell also pauses all enemies in the range of the cast, that are there at the time of the cast.
Level 1 - 300 Damage in 300 AoE, Pauses all units in a 300 AoE.
Level 2 - 600 Damage in 450 AoE, Pauses all units in a 450 AoE.
Level 3 - 850 Damage in 600 AoE, Pauses all units in a 600 AoE.
To implement, in the trigger 'Set Start Functions',
Unit - Create 1 Energizer for Player 1 (Red) at Center_Of_Map facing Default building facing degrees
Replace 'Energizer' with your hero.
Also, copy and paste the spells and triggers.
More advanced instructions are in the Trigger Comment 'Implement Inst.'