Entangle roots Spell

mr. blah

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If u played dota the tree hero guy i think he has a spell that is like entagle roots but instaed of one person entagleing it a area around him do now how to make pls help
 
I believe you would create eigh dummy units around the caster, and have them cast entangle on the neareast enemy.

OR, you could pick every unit within 500 of your hero matching unit is an enemy and ... create a dummy unit with 0 cooldown that would entangle ALL of them or random ones.

Thats the basics, hope it helps :D
 
Actually...

You don't need dummy units for this one. What you do is, pick every unit within range of the hero, add to unit group. Pick every unit in unit group, and put the entangling roots buff on them, and simulate the spell using triggers. For example, for (x) seconds, have them pause, with the buff, and every (y) secs until (x) seconds has passed, have the units take damage. Voila. A simple trigger spell. Easy (if you know how) and fun!
 
Engima, it's impossible to add buffs to a unit through triggers; You can only remove them.

Just make a dummy unit, and make a new ability off of Entangling Roots. Make the Cooldown none then order the dummy unit:

"Pick every unit in untis within range of Target of ability being cast and do Order (Last created unit) to Night Elf - Entangling Roots (Picked Unit)"
 
whoops, my bad. However...you can use the ability itself to create the buff on all units within range. Then you detect the units that have the buff, and do the effects.
(edit) I am trying to avoid the use of dummy units if at all possible...makes life easier, i think. That way you dont have to create all the extra stuff.
 
And, how would you add the buffs within range from the casting unit? Entangling roots has a cooldown, so you can't make the caster cast it multiple times. And, all buffs are are jsut effects on the units, nothing else. Itg would be easier to just use a Dummy Unit, create it, cast it, then remove it.
 
Im saying if you want to create a single ability that does it all. It is technically NOT entangling roots...but it looks like thanks to the trigger. Actually, I would not advise using the entangling roots ability for creating that spell...use a different one, like channel, i guess. Sides, learning how to do something like that is fun.
 
Just curious, but do you guys pull ALL of your spells from dota? Lol :P be more creative :P :D or ask me for help :D

What dont you understand? It is all there pretty much that you need :P
 
EXACT triggers? Well, you just want all units around the hero to be entangled right? Do something along these linses:

Create a new unit, give it no model file, locust, and permanent invisibilty, as well as a custom entangle ability with NO cooldown

When the hero casts the spell, do:

E: a unit casts {mass entangle or whatever}
C: N/A
A: create [your dummy unit] at poistion of casting unit
Pick every unit in units within range of Target of ability being cast and do Order (Last created unit) to Night Elf - Entangling Roots (Picked Unit)

That should work out :D

P~S: it isnt really my place to tell you to be more original, but you should. At least modify it a bit from Dota ~~~ a lot of people simply copy Dota abilities -_- :P
 
i know somone said this before (and ive only read the first 2 post) but whats up with everyone wanting a DotA feature? like somone told me before, BE ORIGINAL!! your not gonna get a title by copying somone elses lame ass work (no offence) when u copy a hero it just kinda says, "hey look at me, my imagination sucks!"
 
Bartuc08 said:
i know somone said this before (and ive only read the first 2 post) but whats up with everyone wanting a DotA feature? like somone told me before, BE ORIGINAL!! your not gonna get a title by copying somone elses lame ass work (no offence) when u copy a hero it just kinda says, "hey look at me, my imagination sucks!"

Kinda harsh...but true...you really should work on your own ideas...
 
when aint i being harsh? i think i scare off half of the new map makers that come here
 
It's a good start to take ideas from another map, as long as your not exactly copying them. Hell, alot of my inspiration (Which later turns into similaritys between the two) comes from Tides of Blood, the greatest AoS ever made. If you want to get ideas from another map, it's good for a few things that you like from that map, but don't take everything from it.

Whatever's fun to you for you to make/play, don't jsut use spells from other maps becuase you feel other people will like it, that'll be your downfall fi you do.
 
I don't understand why you need to create a dummy unit at all, seems a waste to me.

Event: Ability is being cast
Condition: Ability being cast is equal to Mass Entangle
Actions:

Pick every unit in units within range of Target of ability being cast and do Order (Last created unit) to Night Elf - Entangling Roots (Picked Unit)


OR - if you want it AE around the caster

Pick every unit in units within range of Triggering Unit of ability being cast and do Order (Last created unit) to Night Elf - Entangling Roots (Picked Unit)

So what is the point of the dummy?
 
Well, last created unit ONLY refers to the last unit from the action "Create N Units". Sais so in the description. You need dummies to cast the spell multiple times, and I have no idea why your ordering some Last created unit, possibly some random unit created from the "Create N Units" function to cast it upon the units around the Target.
 
Sorry i copy and pasted the above code without reading it.

It should be:

Pick every unit in [unit-group(units within x range of triggering unit)] and do Order (Triggering Unit) to Night Elf - Entangling Roots (Picked Unit)

That or similar should work without dummies
 
Technically, that could work, but Cooldown kicks in and the hero will not be able to cast it until it cools down. Even if you use Begins Casting an ability, the casting time would take over and it would go one by one, where using a dummy unit would be instant.
 
Errr be more creative lol but dota spells are extremely difficult becuase they use JASS
And yes, im scared of Bartuc08, very scared in order to prevent dummy units you could...(way 2 much work though)
-make an integer that stores how many units are around the guy
-have him cast and -1 integer
-set cooldown to 0
-order recast spell to another unit in unit group
-set cooldown to zero check conditions (integer not equal to zero)
-rinse and repeat
You're much better off listening to the experts and just make a dummy unit i mean y not?
 
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