Environment player disconnection

  • Thread starter Thread starter dividedx
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dividedx

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I've been racking my brains just to find wat has been causing every1 but host to disconnect after this 60 second timer expires. And i've narrowed it down to these 2.

Code:
Environment - Create a 0.50 second Temporary crater deformation at (Center of spawnVamp <gen>) with radius 512.00 and depth 64.00
Environment - Create Blight for Neutral Passive across Blight <gen>

Now this is my first experience with this problem so i don't know which 1 or is causing it or why. But im gunna put my bet on #2. At first the blight creation was for player 11 but i changed it once i found out it was 1 of the 2. Does any1 know wat the problem is?
 
Just out of curiousity, what is the size of Blight <gen>
 
960x896 (point to point) so it isn't really that big. The function does wat it's supposed to but online testing disconnects every1.
 
I can't really solce your problem off hand but I just thought I'd say my map screwed up because I had too many characters in a string. Just a thought.
 
There are few known causes of desyncs, the only one I know offhand being some sort of camera pan or function like that.

I used to get desyncs, but not so much anymore. I chalk it up to good map load management, which basically means:

- Fix your leaks
- Analyze anything that takes massive load on the map and/or causes visual FPS drops (huge amounts of units being created at once, setting up a global environment effect on the fly, tons of orders being issued to units, etc.)
- Internet connection or PC power can be the culprit too, if your server cannot handle something that's going on, desyncs can result. I used to get a lot more desyncs when battling through a bout of packet loss on my ISP.

Since you can duplicate the desync reliably, you're lucky in that much. I would try lessening the effect, or perhaps you've just stumbled upon something else that will always cause desyncs.
 
Well can sum1 try the blight effect with sum1 to see if it dcs. Cuz i tried a few ppl hostin my map and it styl dced. I'm gunna fix up my leaks cuz i kno i got a few, just didn't think they were anything major.
 
You mean like WEU? Nah, I have it but not using it at the momment.
 
Okay.

Hmm, I have no idea why making blight uses a parameter. I'm clueless.
 
Have u even tried disabling the trigger and testing... That would be the first thing I would do :rolleyes:
 
I have... That's how i know whats causing the problem. It's just i really want this function in the game. Any1 know another way of doing this?
 
Try something like
Code:
Pick every player and do (Create Blight for (Picked player) across (Your region))
I didn't know that blight can be added as a visibility modifier...
Because you're using a visibility modifier, aren't you?
 
Give it a try :P
I can't test it because I'm not near any WE
I'm working right now... or something slightly similar xD
 
I'll take a whack at it later to see what else i can come up with. I'm gunna disable everything except the blight function just to be sure.
 
Finally!

Well heres a kick in the nuts. When i disabled everything but that function to see if i could get it to work, it just stopped working completely. I tried the same function on other regions in my map and it worked fine. So it turns out the problem wasn't the function, something was wrong with the region. I just copied the old one and put the function on the new 1 and it works fine online. Has any1 ever had functions that involve a region stop working? Cuz this just mite be the problem. Anyways thanks for the help guyz. At least u tried =P.
 
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