C
currahee
Guest
Hello again all, i've been busy making a world war 2 map and it's coming along rather nicely. The environment is all nice, scripts work fine ... sorta.
I have the script set so that when you pass through a region, it displays the amount of time remaining you need to hold out of the town. Now when I went solo, when I did it it worked fine. By that I mean that there was only 1 countdown timer and all the dummy bodies teleported to the french town square at the same time.
Now I went out and tested the map on b.net with someone. With him when he tped into the town, every dummy body was there, but then it kept displaying the timer over and over again until there were 10 timers!
Ok so here we go.
Events:
A unit enters French town enter <gen>
Conditions:
None
Actions:
Environment - Turn (last created weather effect) off
Sound- Play war3map imported\roger_coord.wav
Countdown Timer- Create a timer window for timer with the title Reinforcements Arrive In
Countdown Timer- Start Timer as a One-shot timer that will expire in 900 seconds.
Quest- Blah blah
Quest- Blah blah
The telecode is
Events: A unit enters French town enter <gen>
Conditions: None
Actions: Unit Move blah blah <gen> instantly to (center of killzone) <gen>
repeat on for 9 times.
Hmm.. im still puzzeled..
I have the script set so that when you pass through a region, it displays the amount of time remaining you need to hold out of the town. Now when I went solo, when I did it it worked fine. By that I mean that there was only 1 countdown timer and all the dummy bodies teleported to the french town square at the same time.
Now I went out and tested the map on b.net with someone. With him when he tped into the town, every dummy body was there, but then it kept displaying the timer over and over again until there were 10 timers!
Ok so here we go.
Events:
A unit enters French town enter <gen>
Conditions:
None
Actions:
Environment - Turn (last created weather effect) off
Sound- Play war3map imported\roger_coord.wav
Countdown Timer- Create a timer window for timer with the title Reinforcements Arrive In
Countdown Timer- Start Timer as a One-shot timer that will expire in 900 seconds.
Quest- Blah blah
Quest- Blah blah
The telecode is
Events: A unit enters French town enter <gen>
Conditions: None
Actions: Unit Move blah blah <gen> instantly to (center of killzone) <gen>
repeat on for 9 times.
Hmm.. im still puzzeled..


