Rinpun
Ex TH Member
- Reaction score
- 105
It loads surprisingly quickly for me, so I have no trouble playing it. Just thought you said something about it taking a while on your computer....
By all means, good job Mind, just wanted to point out a few things I've seen from the "completed" game version. Yes, I've gotten out of my lazy chair--I've tested it and I'm still playing it--for about one-two hours now. Having fun and accounting errors
It's a beautiful map though, I'm playing this thing here totally solo with computers (normal; that may be why blue is retarded) for the three main groups. Just killed the Insurgents at level 16.
So, down to the point--
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Fleet of ships in the Top Right Corner?
In the top right corner there's a group of hostile ships that, for some reason, don't belong to the guard and therefore shoot my transport ship when I get close. What is the point of this fleet? I can't kill it either--I don't see any docks selling offensive boats.
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Whoa, double-crossing Realtor!
Is this a joke? It's pretty funny, but I don't think it was intentional. Towards the bottom left corner, there is a Realtor who sells a small house just to the left of a realtor selling a medium house. There is also a store of some sort just to the left and down of the small house. Now this cheating Realtor sells me the small house and converts it, but he doesn't leave! And more importantly, his "buy house ability" cools down! This means that if I play with another human/battle.net user, they can buy that little small house about a minute after I buy it...and all for just 1000 gold.
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Totally strange AI
All three AIs are strange in their own reasons.
Undead -- Attack immediately in a seemingly good attempt at siege. Unfortunately, I don't think they're supposed to rampage through the city and then start fighting the Bailiff's forces. Towards the end of the hour, they just kind of spread all over the place finding their way into every single fight with the insurgents and/or Town Defenses. They train troops correctly until their heroes killed--they don't even revive him.
Town Defenses -- Uh...what? The only thing the "town center" does is revive the Bailiff who goes off on attempted (but always failed) heroic solo invasions of the Insurgent and Undead bases. What happened to the troops? All of the buildings except that rotating spheres one are intact, and no troops were built even before that. This part of the AI needs a lot of fixing. Hope you have a backup version as I believe you've protected the map.
And at the end, I saw him standing proud over the ruins of the Undead Center. Unfortunately, he was too stupid to notice a Slaughterhouse still standing, which my troops had to kill.
Insurgents -- Nothing to say here. Units are trained and follow the annoyingly cheap hero (might want to make a note of that--Vampire Aura (it seems like that--might not be true) and not to mention his stats bonusing items make him stronger than me--and he's 4 levels under. My trusty hammer does put him away though) around the city to cause trouble in random areas.
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What we have here is a failure to communicate....
(Heh, hope you didn't get the wrong idea with the topic
)
So anyway, when I click on a unit, I don't always get a reply. But when I take a few steps away and click on another person, I get the other dude's reply and the newly clicked person's reply. Shouldn't be too hard to fix--you fixed the class-description problem at the beginning.
And for a "small" note. Shouldn't clicking children give you useless babble or a sloppy message that says something more helpful than the adults? The kids are always wandering around...they're bound to know something more than the rumor-passing adults. I click on this kid and he tells me in the same exact feeling the adult is showing. I don't think they can copy THAT much behavior.
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WHAT? I order a photo-shoot! My horse bloody won!
Perhaps this had to do with the fact that there was a villager on the racing field and that I've received a warning that ' ' killed a Villager. Either way, my gambled horse pulled ahead and won, but it said I didn't win. *Sniff*
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Cool, my Bear's communist like myself
When you're done winning a gambling bear contest, the color of the bear which you were set to gamble on should revert back to black, instead of staying the color. I've mentioned "communist" because my dude's red, but that's besides the point.
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What does this tent use? Black hole compression?
Tents hold a whopping 10 units, not 2.
Tents can't hold items.
Tents can't train troops.
Why?
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Minor note in Graphics....
Shouldn't the Arcane Observatory to the right of Lieutenant Dernek's office be up a little farther in it's walled-in spot? Backyards are kind of pointless.
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Minor note in Information....
Very small thing worth mentioning. While my name on the forum is Rinpun, my battle.net name is XtremeLightning. If you don't mind, please put "XtremeLightning on battle.net" in parantheses next to Rinpun.
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By all means, good job Mind, just wanted to point out a few things I've seen from the "completed" game version. Yes, I've gotten out of my lazy chair--I've tested it and I'm still playing it--for about one-two hours now. Having fun and accounting errors
It's a beautiful map though, I'm playing this thing here totally solo with computers (normal; that may be why blue is retarded) for the three main groups. Just killed the Insurgents at level 16.
So, down to the point--
---
Fleet of ships in the Top Right Corner?
In the top right corner there's a group of hostile ships that, for some reason, don't belong to the guard and therefore shoot my transport ship when I get close. What is the point of this fleet? I can't kill it either--I don't see any docks selling offensive boats.
---
---
Whoa, double-crossing Realtor!
Is this a joke? It's pretty funny, but I don't think it was intentional. Towards the bottom left corner, there is a Realtor who sells a small house just to the left of a realtor selling a medium house. There is also a store of some sort just to the left and down of the small house. Now this cheating Realtor sells me the small house and converts it, but he doesn't leave! And more importantly, his "buy house ability" cools down! This means that if I play with another human/battle.net user, they can buy that little small house about a minute after I buy it...and all for just 1000 gold.
---
---
Totally strange AI
All three AIs are strange in their own reasons.
Undead -- Attack immediately in a seemingly good attempt at siege. Unfortunately, I don't think they're supposed to rampage through the city and then start fighting the Bailiff's forces. Towards the end of the hour, they just kind of spread all over the place finding their way into every single fight with the insurgents and/or Town Defenses. They train troops correctly until their heroes killed--they don't even revive him.
Town Defenses -- Uh...what? The only thing the "town center" does is revive the Bailiff who goes off on attempted (but always failed) heroic solo invasions of the Insurgent and Undead bases. What happened to the troops? All of the buildings except that rotating spheres one are intact, and no troops were built even before that. This part of the AI needs a lot of fixing. Hope you have a backup version as I believe you've protected the map.
And at the end, I saw him standing proud over the ruins of the Undead Center. Unfortunately, he was too stupid to notice a Slaughterhouse still standing, which my troops had to kill.
Insurgents -- Nothing to say here. Units are trained and follow the annoyingly cheap hero (might want to make a note of that--Vampire Aura (it seems like that--might not be true) and not to mention his stats bonusing items make him stronger than me--and he's 4 levels under. My trusty hammer does put him away though) around the city to cause trouble in random areas.
---
---
What we have here is a failure to communicate....
(Heh, hope you didn't get the wrong idea with the topic
So anyway, when I click on a unit, I don't always get a reply. But when I take a few steps away and click on another person, I get the other dude's reply and the newly clicked person's reply. Shouldn't be too hard to fix--you fixed the class-description problem at the beginning.
And for a "small" note. Shouldn't clicking children give you useless babble or a sloppy message that says something more helpful than the adults? The kids are always wandering around...they're bound to know something more than the rumor-passing adults. I click on this kid and he tells me in the same exact feeling the adult is showing. I don't think they can copy THAT much behavior.
---
---
WHAT? I order a photo-shoot! My horse bloody won!
Perhaps this had to do with the fact that there was a villager on the racing field and that I've received a warning that ' ' killed a Villager. Either way, my gambled horse pulled ahead and won, but it said I didn't win. *Sniff*
---
---
Cool, my Bear's communist like myself
When you're done winning a gambling bear contest, the color of the bear which you were set to gamble on should revert back to black, instead of staying the color. I've mentioned "communist" because my dude's red, but that's besides the point.
---
---
What does this tent use? Black hole compression?
Tents hold a whopping 10 units, not 2.
Tents can't hold items.
Tents can't train troops.
Why?
---
---
Minor note in Graphics....
Shouldn't the Arcane Observatory to the right of Lieutenant Dernek's office be up a little farther in it's walled-in spot? Backyards are kind of pointless.
---
---
Minor note in Information....
Very small thing worth mentioning. While my name on the forum is Rinpun, my battle.net name is XtremeLightning. If you don't mind, please put "XtremeLightning on battle.net" in parantheses next to Rinpun.
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