Thanks for the feedback. [del]I will check what's wrong with random teleport in a moment.[/del]1.4c random teleport not working, nothing happens when I use it (summer). Also, the healing runes are a bit skewed, lots in the top right part of the map, then hardly any anywhere else (summer). Other than that looks good
EDIT: Barriers I create also stay in place for around 30 seconds, although they can be walked through after 4 (winter). Don't know what that's about. Also an issue with newly introduced creep just standing in place, not coming after me once they've been created (winter)
edit: Nothing could be found wrong with the Random Teleport in version 1.5 on Summer Arena. Perhaps a slight inital lag? Only problem I could think of, is using it and dying whilest on Cast Time. Perhaps you did not read that it requires approximately 3 seconds to cast. (The reason for this is that an instant, across the map get away requires some sort of dissadvantage. This being the 40s cd and 3s cast time.)
I tried to put the healing runes in almost corners and places which are out of the way. Be glad to know that the Winter Arena, due to having less healing Runes, will have them constantly respawning; but on the spawn points (making it difficult to reach).
edit: I have added a more evenly placed amount of Runes on the Summer Arena.
Also looking into putting a type of damage Rune.
[del]Those ice Barriers have a model problem, due to me using a Doodad model without a Death Animation. It's just fading after about 30 seconds, I am aware of this and am looking for solutions.[/del]
edit: fixed. Ice Barricades now removed correctly.
About the unmoving AI, will look into that aswel.
You might be happy to know that I have re-created the Triple Blink and it now is much smoother.
New version contains new features, such as Dodge and Block.
Possibly more game modes or more dynamic gameplay.