Event - Real Variable change

Vassilev

New Member
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39
I'm so used to Wc3's trigger Event where u could detect a change in Real variable.

e.g.:
Event
Real variable == 1.00

Can't seem to find it in sc2, is there even one?
 

Rushhour

New Member
Reaction score
46
What did you use it for? :O I never used that one.

Tell me what you want to do and I will may be able to show you how to do it in another way :D
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
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1,633
Trigger:
  • Comparison
    • Value 1: Arithmetic (Real)
      • Value 1: Real Variable
      • Operator: +
      • Value 2: 0.0
    • Operator: ==
    • Value 2: 1.0


Condition: Math --> Arithmetic (Real) --OR-- Arithmetic Multiple (Real) --> Do your comparison there.

You should read every single event, condition, and action descriptions for you to fully utilize everything SC2 gave you. :)
 

Vassilev

New Member
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39
>>> Rushhour

i want a trigger to run when a variable is changed something like

Event:
Scene_Count (Real variable) is Equal to 1.00
Conditions
Actions
...

>>> tom_mai78101
That's conditions, not an Event.
 

Rushhour

New Member
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46
Yep, I know that the event exists, but I can't imagine any situation where I would need to be forced to use it.

Since variables can only be changed in the script you can easily spot all places where the variable gets modified.

When there are too many places the variable gets modified you should create an own "SetVariableXY" action. This action should take the new value the variable is set to as a parameter.
Then it should do this:
1. Check if it changed (compare new value to old value) and store that in some local variable.
2. Actually set the variable to the new value given by the parameter.
3. Filter with an If-statement if the variable changed (or reached a certain limit or got bigger/smaller,...)
4. Do the stuff you would do in your trigger.
 

Vassilev

New Member
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39
>>> Yep, I know that the event exists, but I can't imagine any situation where I would need to be forced to use it.

it's more of my personal preference in method of coding.

>>> This action ....

That's an action, not an event

You see, all I want is a trigger to RUN, when a variable BECOMES a certain value because it's so much easier for sequential triggers.

Take for example:
Trigger 1
Event - Map initialization
Action
- create units, bla bla bla
- Run trigger 2

Trigger 2
Event - No event
Action
- create units, bla bla bla
- Run trigger 3

versus

Trigger 1
Event - Map initialization
Action
-create units, bla bla bla,
- Set Round_Timer = Round_Timer + 1

Trigger 2
Event - Round_Timer = 2.00
Action
-create units, bla bla bla
- Set Round_Timer = Round_Timer + 1

As you can see, the latter is much easier to do cuz all I need to do is copy "- Set Round_Timer = Round_Timer + 1" instead of changing which trigger to run (e.g. Run trigger 3/4/5/6..) every single time.


Warcraft 3 editor had this specific EVENT to detect variable change.

Nevermind.... I think i've searched all the events available and it just doesn't exist in sc2.... sigh....
 
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