K
kingofdeth
Guest
What exactly does triggering player and triggering unit mean. I am trying to make an upgrade where it makes a whole new building instead of upgrading on the existing one.
Why doesn't that work. I get it to rmove the unit but it doesn't create the next level.
Code:
Events
Unit - A unit owned by Player 1 (Red) Finishes an upgrade
Unit - A unit owned by Player 2 (Blue) Finishes an upgrade
Unit - A unit owned by Player 3 (Teal) Finishes an upgrade
Unit - A unit owned by Player 4 (Purple) Finishes an upgrade
Unit - A unit owned by Player 5 (Yellow) Finishes an upgrade
Unit - A unit owned by Player 6 (Orange) Finishes an upgrade
Unit - A unit owned by Player 7 (Green) Finishes an upgrade
Unit - A unit owned by Player 8 (Pink) Finishes an upgrade
Unit - A unit owned by Player 9 (Gray) Finishes an upgrade
Unit - A unit owned by Player 10 (Light Blue) Finishes an upgrade
Unit - A unit owned by Player 11 (Dark Green) Finishes an upgrade
Unit - A unit owned by Player 12 (Brown) Finishes an upgrade
Conditions
((Triggering unit) is A town-hall-type unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Mercenaries for Hire (Level 2) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees


