event response triggering player/unit?

K

kingofdeth

Guest
What exactly does triggering player and triggering unit mean. I am trying to make an upgrade where it makes a whole new building instead of upgrading on the existing one.
Code:
Events
    Unit - A unit owned by Player 1 (Red) Finishes an upgrade
    Unit - A unit owned by Player 2 (Blue) Finishes an upgrade
    Unit - A unit owned by Player 3 (Teal) Finishes an upgrade
    Unit - A unit owned by Player 4 (Purple) Finishes an upgrade
    Unit - A unit owned by Player 5 (Yellow) Finishes an upgrade
    Unit - A unit owned by Player 6 (Orange) Finishes an upgrade
    Unit - A unit owned by Player 7 (Green) Finishes an upgrade
    Unit - A unit owned by Player 8 (Pink) Finishes an upgrade
    Unit - A unit owned by Player 9 (Gray) Finishes an upgrade
    Unit - A unit owned by Player 10 (Light Blue) Finishes an upgrade
    Unit - A unit owned by Player 11 (Dark Green) Finishes an upgrade
    Unit - A unit owned by Player 12 (Brown) Finishes an upgrade

Conditions
    ((Triggering unit) is A town-hall-type unit) Equal to True

Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1 Mercenaries for Hire (Level 2) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Why doesn't that work. I get it to rmove the unit but it doesn't create the next level.
 
Instead of using this event.
Unit - A unit owned by Player 1 (Red) Finishes an upgrade

There is another one that goes somthing like.
Unit - A unit Finishes an upgrade

Then you go.
code:--------------------------------------------------------------------------------
Events
Unit - A unit Finishes an upgrade

Conditions
((Triggering unit) is A town-hall-type unit) Equal to True

Actions
Unit - Replace (triggering unit) with Mercenaries for Hire (Level 2)

However I would use a spell, it'd make it easier.
Make a spell called "upgrade"


code:--------------------------------------------------------------------------------
Events
Unit - A unit Casts a Spell

Conditions
((Triggering unit) is A town-hall-type unit) Equal to True
Casted Spell = Upgrade
Actions
Unit - Replace (triggering unit) with Mercenaries for Hire (Level 2)

What I have typed is not actual code, so you'll have to figure it out a little bit, I just didn't have the editor avaliable at the time.
 
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