R
Ruination
Guest
I can't understand the usefulness of this event. It only allows you to choose pre-placed units for the range. Why is that?? Or I don't have a variable of the type required; in that case, what type do I need? I have a point and unit variable, what else could it be?
I need to play a one time effect on units when they enter into close range of a point or unit. The unit is on the point so either would work. It is a blackhole, and I just want units that are sucked into very close range to have a blink effect once, and then be hidden. Any guidance wise ones?
Just thought of something. In a perodic event, I could play the effect and then add them to a group. Thereafter, I will check if units in range are in the group, and if not, play the effect. That SHOULD make it so it plays once on each unit in range. Let's see...
No that will still play the effect every .04 sec for the first time I add it.
Thanks.
I need to play a one time effect on units when they enter into close range of a point or unit. The unit is on the point so either would work. It is a blackhole, and I just want units that are sucked into very close range to have a blink effect once, and then be hidden. Any guidance wise ones?
Just thought of something. In a perodic event, I could play the effect and then add them to a group. Thereafter, I will check if units in range are in the group, and if not, play the effect. That SHOULD make it so it plays once on each unit in range. Let's see...
No that will still play the effect every .04 sec for the first time I add it.
Thanks.


