System Event

Jesus4Lyf

Good Idea™
Reaction score
397
Event​
Version 1.0.1​

See attached SC2Lib file.
Mimics the old Warcraft III Event system.

Example:
Trigger:
  • EventExampleInit
    • Events
      • Timer - Elapsed time is 1.0 Game Time seconds
    • Local Variables
      • MyEvent = 0 <Integer>
    • Conditions
    • Actions
      • Variable - Set MyEvent = (CreateEvent())
      • TriggerRegisterEvent(MyEvent, EventExample)
      • FireEvent(MyEvent)
      • General - Wait 1.0 Game Time seconds
      • TriggerRegisterEvent(MyEvent, EventExample)
      • FireEvent(MyEvent)

Trigger:
  • EventExample
    • Events
    • Local Variables
    • Conditions
    • Actions
      • UI - Display "Test" for (All players) to Subtitle area

Will create a new event, register it for the trigger, then fire it, wait one second, register it again so it's there twice, and fire it again.
Result:
Test
<pause of 1 second>
Test
Test

Old Event​
Version 1.0.0​

Code:
JASS:
typedef int Event;
static const int MAX_EVENTS=128;

// Stack
static Event[MAX_EVENTS] Event__Stack;
static Event Event__Stacked=0;
static Event Event__StackNext=0;

static Event Event__Alloc(){
	if (Event__Stacked==0){
		Event__StackNext+=1;
		return Event__StackNext;
	}
	Event__Stacked-=1;
	return Event__Stack[Event__Stacked];
}
static void Event__Dealloc(Event ev){
	Event__Stack[Event__Stacked]=ev;
	Event__Stacked=Event__Stacked+1;
}

static Event[MAX_EVENTS] Event__Next;
static Event[MAX_EVENTS] Event__Prev;
static trigger[MAX_EVENTS] Event__Trig;

// Funcs
Event CreateEvent(){
	Event ev=Event__Alloc();
	
	Event__Next[ev]=ev;
	Event__Prev[ev]=ev;
	
	return ev;
}

void TriggerAddEvent(trigger trig, Event ev){
	Event node=Event__Alloc();
	// node.trig=trig;
	Event__Trig[node]=trig;
	
	// ev.prev.next=node;
	Event__Next[Event__Prev[ev]]=node;
	// node.prev=ev.prev;
	Event__Prev[node]=Event__Prev[ev];
	// node.next=ev;
	Event__Next[node]=ev;
	// ev.prev=node;
	Event__Prev[ev]=node;
}

void FireEvent(Event ev, bool testConds, bool runActions){
	Event node=Event__Next[ev];
	
	while (node!=ev){
//		TriggerExecute(Event__Trig[node],testConds,runActions); // unfortunately doesn&#039;t work, yet.
		node=Event__Next[node];
	}
}


This is an Event simulation module, since Blizzard doesn't seem interested in providing us one, yet. There is one problem. I can't get the [LJASS]TriggerExecute(Event__Trig[node],testConds,runActions);[/LJASS] native to work in BETA, yet. But I thought this would serve as interesting code for people to marvel at, and might demonstrate the way we will have to code Galaxy scripts in the future.

This is pretty similar to the Warcraft III Event system.

(So, to clarify, this doesn't quite work yet as it can't actually execute the triggers, since the native appears to be missing in the BETA, although the signature for it is floating around. Every other line compiles OK. :thup:)
 

Attachments

  • Event.zip
    3.6 KB · Views: 392

Jesus4Lyf

Good Idea™
Reaction score
397
I imagine that all code we produce right now will be made fun if in one years time :p
Absolutely. But I've written this with typedefs so I can port it to structs or whatever Blizzard provides. :p

[LJASS]static[/LJASS] seems to mean [LJASS]private[/LJASS], by the way. Since Galaxy is written to use imports, you can probably guess how it all works... :)
 

Lyerae

I keep popping up on this site from time to time.
Reaction score
105
Am I the only one expecting massive strangeness out of Galaxy?
 

UndeadDragon

Super Moderator
Reaction score
447
Looks like someone has a lot of free time to experiment :p
 

BlowingKush

I hit the blunt but the blunt hit me.
Reaction score
188
Jesus.... so can you spell out for a noob what that code means or accomplishes?

There are no comments and your variables are so similair that it is almost impossible to understand (at least for me) and I know c pretty well.
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
Jesus.... so can you spell out for a noob what that code means or accomplishes?

There are no comments and your variables are so similair that it is almost impossible to understand (at least for me) and I know c pretty well.

It is to create custom events and control when they are executed with FireEvent().

@Jesus: Does TriggerEvaluate work?
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
JASS:
native bool     TriggerEvaluate (trigger t);


>Triggers are different, there's no native types called conditions or actions or anything...

Yeah, but:
JASS:
//--------------------------------------------------------------------------------------------------
// Triggers
//
// Each trigger has one script function, registered in TriggerCreate,
// which is expected to look like:
//
//  bool TriggerFunc (bool testConditions, bool runActions) {
//      if (testConditions) {
//          if (&lt;conditions fail&gt;) {
//              return false;
//          }
//      }
//
//      if (!runActions) {
//          return true;
//      }
//   
//      &lt;do actions&gt;
//      return true;
//  }
//
//--------------------------------------------------------------------------------------------------


Perhaps it needs to be formatted in that way for TrigEval/Execute to work.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top