Event_unit_hero_revive_finish

BlueMirage

Trust, but doubt.
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39
Does this event activate upon "call ReviveHero(blahblah)"?
If it doesn't, is there a way to detect hero ressurection, other than a looping timer that checks if it is alive?
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
1. Why not test it? ;)

2. Event, unit's life becomes greater than 0. Beware to not increase the life of dead units with any trigger or you will get false positives.
 

meOme

New Member
Reaction score
31
Does this event activate upon "call ReviveHero(blahblah)"?
If it doesn't, is there a way to detect hero ressurection, other than a looping timer that checks if it is alive?
Why don't you put your actions in the same trigger as the "call ReviveHero(blahblah)"?
 

BlueMirage

Trust, but doubt.
Reaction score
39
I'll check up on that event. It seems good enough.

I'm not putting them in the same trigger because the one using ReviveHero is in my revive system and the other one is part of a spell.
 
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